root 3:16,
Just for once, maybe you could stop pretending to be the all-knowing
infallible font of knowledge you seem to think you are as demonstrated
by at least half your posts to this list ?
At 08:55 PM 5/10/2005, you wrote:
>3 sites I went to .org's .mils have the same thing it fires 3 rounds
a
r00t: I don't think you get the point of his mail. Indeed, each trigger
pull is limited to a 3 rounds. The point is that you are able to interrupt
the burst by releasing the trigger before you finish.
Most of the references you're pointing out cite three bullets per pull, but
they aren't as spec
Right then when u read up a couple of sections it says the same thing I
posted.
When the trigger is pulled 3 rounds are fired.
With the same URL you gave..
Combination of
automatic and
semiautomatic fire
. Some weapons, designed to fire automatically or semi-automatically, have a
selector
that perm
root 3:16,
At 07:16 PM 5/10/2005, you wrote:
Not all weapons fire like that.
Burst Mode on the M16A2 fires 3 rounds when you pull the trigger. Then fires
another 3 rounds when you pull the trigger again.
http://usmilitary.about.com/od/weapons/l/blm16a2.htm
burst control device, that limits the numb
oh ok, thanks Matt, that answered my question.
On 5/10/05, Matt Boone <[EMAIL PROTECTED]> wrote:
> If it an entity that is set up to always transmit, it will transmit its
> state to any connecting client and create the client-side counterpart,
> and transmit deltas from then on. See the player res
If it an entity that is set up to always transmit, it will transmit its
state to any connecting client and create the client-side counterpart,
and transmit deltas from then on. See the player resource for a good
example of this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PRO
all i ask is implement drag and drop for extracting and packing files.
Unless you have done so
On 5/9/05, Vyacheslav Dzhura <[EMAIL PROTECTED]> wrote:
> Hello tei,
>
> Monday, May 9, 2005, 4:50:08 PM, you wrote:
> t> note to self: Never run on bankrupt tryiing to get money from shareware
> t> *too
Id like to build a networked entity class for my voting structure in
my mod. however, one thing is bugging me. I have a global pointer to
my main voting entity and i want a corresponding client side
counterpart. But i only create this entity once during the lifetime of
a server. It has to live outs
Not all weapons fire like that.
Burst Mode on the M16A2 fires 3 rounds when you pull the trigger. Then fires
another 3 rounds when you pull the trigger again.
http://usmilitary.about.com/od/weapons/l/blm16a2.htm
burst control device, that limits the number of rounds fired in the
automatic mode to t
> With this post you sorta imply that you will be releasing an
> update that fixes the vehicles problems. Do you plan on
> doing that, or was I simply misreading it?
It's not being worked on right now.
The SDK already has a framework for writing your own predicted entities.
The client DLL has fu
Exactly, which is how burst fire works in reality.
When you press and hold the trigger, as long as you hold the trigger, the
weapon will fire "automatically up to x shots" and then stop firing.
If you let go after one shot it WILL stop firing. And reset the burst count
wheel. I have an mp5 manual,
I gave a better thought about what Tony said.
The solution does not work...
Burst mode always fire 3 shot. Not more, not less. On his code, you
would be able to fire one or two shots while using burst mode
On 5/10/05, Andre Bandarra <[EMAIL PROTECTED]> wrote:
> I think Tony has a good point there.
I think Tony has a good point there. Plus its easy to code...
On 5/10/05, bob <[EMAIL PROTECTED]> wrote:
>
>
> Thanks Again ---
> --- Robert I Chatman III
> --- www.swallowbush.com
> --- [EMAIL PROTECTED]
> --- (408) 569-4436
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EM
Thanks Again ---
--- Robert I Chatman III
--- www.swallowbush.com
--- [EMAIL PROTECTED]
--- (408) 569-4436
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, May 09, 2005 6:25 AM
To: hlcoders@list.valvesoftware.com
Subject:
14 matches
Mail list logo