[hlcoders] Re: 3 round burst

2005-05-10 Thread bob
Thanks Again --- --- Robert I Chatman III --- www.swallowbush.com --- [EMAIL PROTECTED] --- (408) 569-4436 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, May 09, 2005 6:25 AM To: hlcoders@list.valvesoftware.com Subject:

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Andre Bandarra
I think Tony has a good point there. Plus its easy to code... On 5/10/05, bob <[EMAIL PROTECTED]> wrote: > > > Thanks Again --- > --- Robert I Chatman III > --- www.swallowbush.com > --- [EMAIL PROTECTED] > --- (408) 569-4436 > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EM

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Andre Bandarra
I gave a better thought about what Tony said. The solution does not work... Burst mode always fire 3 shot. Not more, not less. On his code, you would be able to fire one or two shots while using burst mode On 5/10/05, Andre Bandarra <[EMAIL PROTECTED]> wrote: > I think Tony has a good point there.

RE: [hlcoders] Re: 3 round burst

2005-05-10 Thread Tony \"omega\" Sergi
Exactly, which is how burst fire works in reality. When you press and hold the trigger, as long as you hold the trigger, the weapon will fire "automatically up to x shots" and then stop firing. If you let go after one shot it WILL stop firing. And reset the burst count wheel. I have an mp5 manual,

RE: [hlcoders] Netcode and Vehicles

2005-05-10 Thread Jay Stelly
> With this post you sorta imply that you will be releasing an > update that fixes the vehicles problems. Do you plan on > doing that, or was I simply misreading it? It's not being worked on right now. The SDK already has a framework for writing your own predicted entities. The client DLL has fu

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread r00t 3:16
Not all weapons fire like that. Burst Mode on the M16A2 fires 3 rounds when you pull the trigger. Then fires another 3 rounds when you pull the trigger again. http://usmilitary.about.com/od/weapons/l/blm16a2.htm burst control device, that limits the number of rounds fired in the automatic mode to t

[hlcoders] networked entity question

2005-05-10 Thread Heritage
Id like to build a networked entity class for my voting structure in my mod. however, one thing is bugging me. I have a global pointer to my main voting entity and i want a corresponding client side counterpart. But i only create this entity once during the lifetime of a server. It has to live outs

Re: Re[2]: [hlcoders] shareware?

2005-05-10 Thread Heritage
all i ask is implement drag and drop for extracting and packing files. Unless you have done so On 5/9/05, Vyacheslav Dzhura <[EMAIL PROTECTED]> wrote: > Hello tei, > > Monday, May 9, 2005, 4:50:08 PM, you wrote: > t> note to self: Never run on bankrupt tryiing to get money from shareware > t> *too

RE: [hlcoders] networked entity question

2005-05-10 Thread Matt Boone
If it an entity that is set up to always transmit, it will transmit its state to any connecting client and create the client-side counterpart, and transmit deltas from then on. See the player resource for a good example of this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PRO

Re: [hlcoders] networked entity question

2005-05-10 Thread Heritage
oh ok, thanks Matt, that answered my question. On 5/10/05, Matt Boone <[EMAIL PROTECTED]> wrote: > If it an entity that is set up to always transmit, it will transmit its > state to any connecting client and create the client-side counterpart, > and transmit deltas from then on. See the player res

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Michael A. Hobson
root 3:16, At 07:16 PM 5/10/2005, you wrote: Not all weapons fire like that. Burst Mode on the M16A2 fires 3 rounds when you pull the trigger. Then fires another 3 rounds when you pull the trigger again. http://usmilitary.about.com/od/weapons/l/blm16a2.htm burst control device, that limits the numb

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread r00t 3:16
Right then when u read up a couple of sections it says the same thing I posted. When the trigger is pulled 3 rounds are fired. With the same URL you gave.. Combination of automatic and semiautomatic fire . Some weapons, designed to fire automatically or semi-automatically, have a selector that perm

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread [EMAIL PROTECTED]
r00t: I don't think you get the point of his mail. Indeed, each trigger pull is limited to a 3 rounds. The point is that you are able to interrupt the burst by releasing the trigger before you finish. Most of the references you're pointing out cite three bullets per pull, but they aren't as spec

Re: [hlcoders] Re: 3 round burst

2005-05-10 Thread Michael A. Hobson
root 3:16, Just for once, maybe you could stop pretending to be the all-knowing infallible font of knowledge you seem to think you are as demonstrated by at least half your posts to this list ? At 08:55 PM 5/10/2005, you wrote: >3 sites I went to .org's .mils have the same thing it fires 3 rounds a