On 6/6/05, Teddy [EMAIL PROTECTED] wrote:
Have a dig around in CBasePlayer::PhysicsSimulate() to see how it runs
the player commands (#2779 of /dlls/player.cpp). It only runs the
physics once per frame. Increasing the number of commands per packet
won't change this...
A: The engine is what
It is based on world time, not # of commands. A speed hack is essentially an
exploit of the server's lag compensation. Number of commands is irrelevant.
A speed hack would still work if you were to only send a packet a second.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
HL2 - STOCK SP CODE
After playing Static The Game i have goten the idea to
halt the game with an active background enviroment the
same way as how MP works
Where can i find this code, or how do i capture when a
play hits esc, so i can apply god mode, and also
record a save game?
Thanks
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I am trying to figure out the shortest route between following AI nodes
leading from start point to end point.
Does anyone know if something like this already exists in the SDK before
I start making
Google - A* (A star)
Ian Warwick wrote:
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I am trying to figure out the shortest route between following AI nodes
leading from start point to end point.
Does anyone know if something like this
Does anyone know if something like this already exists in the SDK
before I start making my own?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oskar
Lindgren
Sent: 06 June 2005 14:31
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] AI Nodes -
check out ai_route.h (class CAI_Path)
assuming you are using SDK for HL2
Ian Warwick wrote:
Does anyone know if something like this already exists in the SDK
before I start making my own?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oskar
the build shader.bat generates the .inc files, that you will include
in your .cpp file.
you gotta make the .cpp file yourself, you can use the sdk examples as a base
On 6/5/05, r00t 3:16 [EMAIL PROTECTED] wrote:
On verc it says that the .cpp file is created when you run the build
shader.bat?
of course, its a simple rule of smart ai, for the
sortest path
--- Ian Warwick [EMAIL PROTECTED] wrote:
Does anyone know if something like this already
exists in the SDK
before I start making my own?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf
Cheers, thanks just found this, very cool! :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of cheeseh
Sent: 06 June 2005 14:55
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] AI Nodes - Shortest Route Algorithm
check out ai_route.h (class
I'm a huge CS fan and tried my hand at mapping before I moved on to
server plugins. When CSS came out and didn't have the chickens, I
thought it would be fun to make a map where the chickens had been
found and, instead of rescuing hostages or preventing a bombing, the
CT's had to rescue the
If perforce isn't working for you, I recommend you try winmerge. Its not
a source control program, but it does the merge job quite well. Very
easy to do. And if you have any questions with it, my AIM is
THEADVOCATESB
http://winmerge.sourceforge.net/
---
--- Robert I Chatman III
---
It all sounds well and good, but this is more for the
mappers mail list
--- LDuke [EMAIL PROTECTED] wrote:
I'm a huge CS fan and tried my hand at mapping
before I moved on to
server plugins. When CSS came out and didn't have
the chickens, I
thought it would be fun to make a map where the
Sorry, I'll try there.
I started programming a couple months ago, and this is the only list
I've been reading so it was the one I thought of.
On 6/6/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
It all sounds well and good, but this is more for the
mappers mail list
--- LDuke [EMAIL
I have something I am working which (if possible) would allow the modelor to
set a special skin for certain effects.
Is it possible to change to the special skin so only certain players can see
the special skin?
Hopefully I explained that enough..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
you mean like the flashlight effect in ns, when you
play aliens?
--- r00t 3:16 [EMAIL PROTECTED] wrote:
I have something I am working which (if possible)
would allow the modelor to
set a special skin for certain effects.
Is it possible to change to the special skin so only
certain players
dunno what ns is ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, June 06, 2005 11:14 PM
Subject: Re: [hlcoders] m_Skins on models and other things
you mean like the flashlight
Natural Selection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Monday, June 06, 2005 11:51 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] m_Skins on models and other things
dunno what ns is ?
r00t 3:16
CQC Gaming
Well I dunno, I have not seen Natural Selection so could not say off hand.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Ben Everett [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, June 07, 2005 12:06 AM
Subject: RE: [hlcoders] m_Skins on
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