RE: [hlcoders] Examples of uses for IEngine->ServerInsertCommand()

2005-06-11 Thread Karl \"XP-Cagey\" Patrick
> Yet, even in the case of a full blown scripting language, not having > InsertCommand() means that any scripts/commands that you wished to > invoke via a normal Valve cfg file would have the same ordering problem if > they needed to pass commands back to the server (e.g. exec, changelevel, > kick

Re: [hlcoders] Player info being sent

2005-06-11 Thread Andrew (British_Bomber)
Thanks for that Mike. On a similar note, are network arrays treated as a single or is each element considered seperate to the engine when it handles network updates? -Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, pl

Re: [hlcoders] Examples of uses for IEngine->ServerInsertCommand()

2005-06-11 Thread Mattie Casper
This is also something I've considered-- I was just discussing this in my forum. Obviously writing my own 'exec' (and a lot of surrounding overhead) is a way I can achieve what I want without Valve providing the appropriate mechanism. It's not terrible to force all users to use a different .cfg f

Re: [hlcoders] Examples of uses for IEngine->ServerInsertCommand()

2005-06-11 Thread Mattie Casper
I'm pretty sure the command queue works the same as most of these games since Quake. All 'exec' does is place all of the lines into the command queue in the proper order. Then the command handler will take each command independently off of the queue. At that point, they're not a 'block' or anythin

[hlcoders] Steam and OGL Fog

2005-06-11 Thread Aaron Zinghini
Hey, Was just wondering when or if the problem with Steam and OGL Fog, where additive textures are screwed up will be fixed. Thanks. -DarkNight- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

Re: [hlcoders] Steam and OGL Fog

2005-06-11 Thread Adam \"amckern\" Mckern
the fog uses an adtive base (at least in the code your own for hl1) so it wont be any time soon for that one, in regards to hl2, lets ask the experts... --- Aaron Zinghini <[EMAIL PROTECTED]> wrote: > Hey, > > Was just wondering when or if the problem with Steam > and OGL Fog, where > additive te

[hlcoders] Steam and OGL Fog

2005-06-11 Thread Aaron Zinghini
Why is it that in WON HL this was never a problem? There was something in Steam that stuffed it up. -DarkNight- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Steam and OGL Fog

2005-06-11 Thread Adam \"amckern\" Mckern
I took some screen shots for a mod i droped after Digital Extreams came after me, in won that has aditive entitys, and they seemed to stand out - is this waht you mean ( http://mods.moddb.com/gallery/image/9432/ ) Adam --- Aaron Zinghini <[EMAIL PROTECTED]> wrote: > Why is it that in WON HL this