Kuja wrote:
Hey, all.
Normally I wouldn't bother the list with this question, but I've
exhausted every other resource in trying to figure out my problem. I am
completely and totally unable to debug my mod in steam half-life, or
even won half-life. I am unable to do it when attaching, when
Hello everybody
I managed to make Level Transitions work in multiplayer games thanks to an very
SIMPLE method.
Though I can make the server give every player their previous equipment, I don't
manage to make them get their previous position.
Actually, at the moment when we change of level, the
Thank you Ondra but it seemed to be caused by wrong compiler switches.
I now used project file from this thread at
http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet
here http://www.sourcewiki.org/viewtopic.php?t=113.
___
Any Valve Programmer:
In BASEENTITY at line #301, I see:
// creates an entity and calls all the necessary spawn functions
extern void SpawnEntityByName( const char *className,
CEntityMapData *mapData = NULL );
Which library is this function contained in?
I can't seem to find
That function has long been removed from the codebase.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 2:49 PM
To: HLCoders
Subject: [hlcoders] Source SDK - Creating Map Entities - missing
Alfred,
Thanks for the fast reply.
Damn-it! I was hoping I could use this from a server plug-in to make
map entities in their proper classes from entity strings.
The API's in class IVEngineServer only know about raw edicts, and
whilst there are utility functions to get a CBaseEntity pointer
Spawning entities into a map from a plugin is not supported.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Thursday, June 16, 2005 4:07 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK -
That put a lid on that box didn't it?!
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Yea really.
Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
- Original Message -
From: Andrew (British_Bomber) [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, June 16, 2005 7:45 PM
Subject: Re: [hlcoders] Source SDK - Creating Map Entities -
I am not quite sure why this happens or how to correct it really. I would
imagine it is something simple ?
I am working on my mods intermission screen.
at 640x480 the screen looks nice.
When I change the resolution to 1024x768 everything is big.
640x480
The rape of server side modifications continues.
Plug-in interface is severely lacking and is nowhere near 1/10th of the
power of metamod for HL1.
- voogru.
-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 16, 2005 7:11 PM
To:
Purely from a players point of view, the rape that some server side plugins do
to players is the worst sin of all. As soon as I see any server side plugins
active on a server, I leave. I don't want annoying sounds downloaded to me,
menus, screen displays, or key rebindings etc.
On the other
--
[ Picked text/plain from multipart/alternative ]
Everything gets scaled because it makes it just as readable.
What you'll have to do is find a command that gets the current resolution
and then scale it to the correct size to what you want it. Hope you figure
it out.
On 6/17/05, r00t 3:16
On the other hand of course we have to ask, So Alfred! What's
the alternative then? Is there a particular reason this feature
was removed, or is there a new alternative in the works?
I suspect the alternative will consist of a grassroots standardization
effort by mod-makers to put out an
Not sure if there is an easier way. The screen I made was mostly just a res
file which had the sizes / positions etc etc. Not very much code was
involved really
But I am seeing now that if you want things to stay the same size you have
to code them so it does not make things larger like it
Not sure if there is an easier way. The screen I made was mostly just
a res file which had the sizes / positions etc etc. Not very much code
was involved really
You're looking for SetProportional() and its kin.
-John Sheu
http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html
Hope this might be some help.
~~ Ondra
Martin E.T. Misuth wrote:
Thank you Ondra but it seemed to be caused by wrong compiler switches.
I now used project file from this thread at
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