Re: [hlcoders] Help debugging half-life 1 mod

2005-06-16 Thread Jeffrey \botman\ Broome
Kuja wrote: Hey, all. Normally I wouldn't bother the list with this question, but I've exhausted every other resource in trying to figure out my problem. I am completely and totally unable to debug my mod in steam half-life, or even won half-life. I am unable to do it when attaching, when

[hlcoders] Little problem due to EntSelectSpawnPoint()

2005-06-16 Thread dolphineye
Hello everybody I managed to make Level Transitions work in multiplayer games thanks to an very SIMPLE method. Though I can make the server give every player their previous equipment, I don't manage to make them get their previous position. Actually, at the moment when we change of level, the

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Martin \E.T.\ Misuth
Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet here http://www.sourcewiki.org/viewtopic.php?t=113. ___

[hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Michael A. Hobson
Any Valve Programmer: In BASEENTITY at line #301, I see: // creates an entity and calls all the necessary spawn functions extern void SpawnEntityByName( const char *className, CEntityMapData *mapData = NULL ); Which library is this function contained in? I can't seem to find

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Alfred Reynolds
That function has long been removed from the codebase. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Thursday, June 16, 2005 2:49 PM To: HLCoders Subject: [hlcoders] Source SDK - Creating Map Entities - missing

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Michael A. Hobson
Alfred, Thanks for the fast reply. Damn-it! I was hoping I could use this from a server plug-in to make map entities in their proper classes from entity strings. The API's in class IVEngineServer only know about raw edicts, and whilst there are utility functions to get a CBaseEntity pointer

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Alfred Reynolds
Spawning entities into a map from a plugin is not supported. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Thursday, June 16, 2005 4:07 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK -

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Andrew (British_Bomber)
That put a lid on that box didn't it?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread r00t 3:16
Yea really. Regards, r00t 3:16 Total Retribution http://www.totalretribution.com - Original Message - From: Andrew (British_Bomber) [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, June 16, 2005 7:45 PM Subject: Re: [hlcoders] Source SDK - Creating Map Entities -

[hlcoders] VGUI

2005-06-16 Thread r00t 3:16
I am not quite sure why this happens or how to correct it really. I would imagine it is something simple ? I am working on my mods intermission screen. at 640x480 the screen looks nice. When I change the resolution to 1024x768 everything is big. 640x480

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Spencer 'voogru' MacDonald
The rape of server side modifications continues. Plug-in interface is severely lacking and is nowhere near 1/10th of the power of metamod for HL1. - voogru. -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Thursday, June 16, 2005 7:11 PM To:

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread Tim Holt
Purely from a players point of view, the rape that some server side plugins do to players is the worst sin of all. As soon as I see any server side plugins active on a server, I leave. I don't want annoying sounds downloaded to me, menus, screen displays, or key rebindings etc. On the other

Re: [hlcoders] VGUI

2005-06-16 Thread Brian Pufuwozu
-- [ Picked text/plain from multipart/alternative ] Everything gets scaled because it makes it just as readable. What you'll have to do is find a command that gets the current resolution and then scale it to the correct size to what you want it. Hope you figure it out. On 6/17/05, r00t 3:16

RE: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-16 Thread [EMAIL PROTECTED]
On the other hand of course we have to ask, So Alfred! What's the alternative then? Is there a particular reason this feature was removed, or is there a new alternative in the works? I suspect the alternative will consist of a grassroots standardization effort by mod-makers to put out an

Re: [hlcoders] VGUI

2005-06-16 Thread r00t 3:16
Not sure if there is an easier way. The screen I made was mostly just a res file which had the sizes / positions etc etc. Not very much code was involved really But I am seeing now that if you want things to stay the same size you have to code them so it does not make things larger like it

Re: [hlcoders] VGUI

2005-06-16 Thread [EMAIL PROTECTED]
Not sure if there is an easier way. The screen I made was mostly just a res file which had the sizes / positions etc etc. Not very much code was involved really You're looking for SetProportional() and its kin. -John Sheu

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Ondřej Hošek
http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html Hope this might be some help. ~~ Ondra Martin E.T. Misuth wrote: Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at