RE: [hlcoders] func_detail / brush entity shadow

2005-08-26 Thread Adam \"amckern\" Mckern
Download the CST SDK - www.zhlt.tk and see what you can do. I would offer to add something for you, but I'm too busy with nightfall and hl2ctf Adam --- Jay Stelly <[EMAIL PROTECTED]> wrote: > func_detail is not a brush entity. It just uses > some convenient entity > features of hammer to set pr

Re: [hlcoders] VUIG2 ingame editor problems

2005-08-26 Thread David Lisuk
one method i used was to make the panels like 10 pixles skinier than full screen and to place the tool box right on the right edge, then you can just click there and as long as you aren't putting 10 pixle wide contorles on the right edge you should be able to work in that mode On 8/26/05, Ian Warw

Re: [hlcoders] Custom shaders with lighting and dynamic environment mapping

2005-08-26 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I did some very basic work in that area, I believe you want to basically make the shadows react to where a given light is? Basically drill down with these console commands, r_shadowangles This console command basically sets the overall shadow ang

[hlcoders] Custom shaders with lighting and dynamic environment mapping

2005-08-26 Thread Daniel Rivin
I am working on a HL2 car racing mod and want to have a custom shader on the cars to do vertex lighting and dynamic environment mapping reflections. I have been working with the HL2 shader pipeline for about 2 months now, and have several postprocessing shaders and some very simple material shader

RE: [hlcoders] func_detail / brush entity shadow

2005-08-26 Thread Jay Stelly
func_detail is not a brush entity. It just uses some convenient entity features of hammer to set properties on a group of brushes. The func_detail "entities" are stripped out in vbsp - where they become part of the world geometry. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:

Re: [hlcoders] MOD question!

2005-08-26 Thread Kamran
I am working on a fantasy mod (ala Morrowind) and I was wondering if you knew how to set up third person models? I suppose you are doing a MP mod because I am doing only SP and third person is... a drag to work with. The camera works fine, but the model needs animations and whatnot. My model does

Re: [hlcoders] func_detail / brush entity shadow

2005-08-26 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] There is a little bit of code for func_detail(I just did a quick search over the files) it's in the everything_SDK.vcproj file. Hopefully this will give you a little insight into what you need. On 8/26/05, Spk Spk <[EMAIL PROTECTED]> wrote: > >

RE: [hlcoders] VUIG2 ingame editor problems

2005-08-26 Thread Ian Warwick
Only work around it to bring up the console and then select the vgui builder panel, then when you come out of the console the panel should be focused again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spk Spk Sent: 26 August 2005 13:38 To: hlcoders@

[hlcoders] func_detail / brush entity shadow

2005-08-26 Thread Spk Spk
I am currently working on a mod that features a topdown RTS view (similar to what you can find in starcraft/natural selection), and I've implemented a special brush entity for my team's mappers that allow them to remove some parts of the world geometry, such as roofs, when the player enters the RT

[hlcoders] VUIG2 ingame editor problems

2005-08-26 Thread Spk Spk
I'm having a real hard time using the built-in VGUI editor to edit my ingame interface. The problem I'm currently facing is that when hitting CTRL+SHIFT+ALT+B to edit a _fullscreen_ panel/frame, the VGUI editor window is moved behind the fullscreen panel as soon as I click on a control I want to m

Re: [hlcoders] MOD question!

2005-08-26 Thread Morten Nielsen
Thanks! Joshua Just one more question: If i chose to do the horse with the vechicle code and say i want 6 horses in a multiplayer game.. wont the game lag much compaired to the model based version? 2005/8/25, Joshua A. Jacobo <[EMAIL PROTECTED]>: > Morten, > Well you could really achieve it with

Re: [hlcoders] MOD question!

2005-08-26 Thread Joshua A. Jacobo
Morten, Well you could really achieve it with the stripped down vechicle code but you could always simply attach the horse model and destroy the NPC and recreate it on dismount, although the player is still just a player with a particular state and set of controls, like how most MMOs do it. But I