RE: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread Ben Everett
First off, you should remove "applaunch 220" from your command line parameters. Secondly, have the working directory set to the HL2 directory. After that, see if you are still getting the same crash. Let Alfred know if you have the tier0_s.dll problems/crashes after that. -Original Message

Re: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread Gnolfo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was playing around with this just today, and got it mostly working and have isolated the problem to some areas: First off, this is all with VS 2003 and the SDK "Source Only" codebase, here's my lau

Re: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread Adam \"amckern\" Mckern
Alfred, I am Successfully debugging our mod under steam HL2:SP - Code base -dev -sw -game "D:\Program Files\Valve\Steam\SteamApps\SourceMods\Nightfall" +map barrel Adam --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Is anyone still experiencing this error? And just to > double check, who >

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Adam \"amckern\" Mckern
Jeff, Read the last post by Jay, its got how to do it I also think the mod only shows up in the top 10 thirdparty mods found at the game stats page --- Jeff Fearn <[EMAIL PROTECTED]> wrote: > On 9/29/05, Ian Warwick <[EMAIL PROTECTED]> > wrote: > > I do believe if your mod is good enough Valve

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Jeff Fearn
On 9/29/05, Ian Warwick <[EMAIL PROTECTED]> wrote: > I do believe if your mod is good enough Valve would make it available > through steam, there is an option in steam to view 3rd party mods and > download them, only the good ones get listed. You get a link to your web site, no actually installati

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Alexander Galerakis
I think they should also separate Source and Half-Life 1 modifcations, both on the browse games section and on the "Play Games" Steam menu... But yes, separating single and multi player mods would be another nice help for users that are browsing for mods... Perhaps even give it its own button, sa

Re: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread DAV
That error is not happening to me but since the last 2 updates I started having this problem: I have a map with the light_environment and the env_sun. Everything looks good but when I build the cubemaps (with buildcubemaps command) and restart all the parts of the models that are not in the direc

Re: [hlcoders] Is there any way to work with 3d textures?

2005-09-29 Thread Ignacio Martín
First of all, sorry for my spelling. I think that I should go to bed now. If we don´t have 3d textures, we can only try is using animated sprites as 3d textures, can´t we? 2005/9/30, Sylvain Rochette <[EMAIL PROTECTED]>: > I wanted to use it too for an HSI shader, I did not find a way to use 3d >

[hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread Alfred Reynolds
Is anyone still experiencing this error? And just to double check, who is successfully debugging their mod under steam right now (and if so with what launch options)? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, Sept

Re: [hlcoders] Is there any way to work with 3d textures?

2005-09-29 Thread Sylvain Rochette
I wanted to use it too for an HSI shader, I did not find a way to use 3d texture with source so far. I hope someone know how to do it! Regards, - Original Message - From: "Ignacio Martín" <[EMAIL PROTECTED]> To: Sent: Thursday, September 29, 2005 6:18 PM Subject: [hlcoders] Is there any

[hlcoders] Is there any way to work with 3d textures?

2005-09-29 Thread Ignacio Martín
I wonder if it is any way to load 3d texture in dds format. I wanted to use it in a shader and simply work with it with tex3D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

[hlcoders] 3d textures

2005-09-29 Thread Ignacio Martín
I wonder if it is any way to load 3d texture in dds format. I wanted to use it in a shader and simply work with it with tex3D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Maybe some kind of separate tab for single player mods? On 9/29/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Erik, Alf, Steam Client Planing Team; > > I understand that the page your talking about is a > wonderful idea, but going with w

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Adam \"amckern\" Mckern
Erik, Alf, Steam Client Planing Team; I understand that the page your talking about is a wonderful idea, but going with what the page is now, its only for online mods. Alot of wonderful projects for single player (Nightfall, Black Mesa Source, MINERVA, uplink, etc) and then some not as well known

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Erik Johnson
Another (and maybe better) way for people to get us this information would be to add it to the page for your MOD on the developer site. Here's a listing of the current MODs, so if you want to go this route, just shoot me a URL to your MOD's site. http://developer.valvesoftware.com/wiki/Category:H

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I once had this, I think I set snd_digitalsurround 1 and it fixed it. But I have realtek, and sound blaster is notorious for being finicky with 'stuff' On 9/29/05, Ben Everett <[EMAIL PROTECTED]> wrote: > > Also one thing that I'd like to inform

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Ben Everett
Also one thing that I'd like to inform you about, ever since the update I get severe sound distortion when running any Source game in windowed mode. This ONLY occurs when I have windowed mode enabled, sometimes it is just for a split second, and at others the sound completely messes up requiring a

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This update will not address Friends (yet), it's mostly a visual overhaul. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent: Thursd

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Alfred Reynolds
Friends is on the list, but perhaps not with the initial release. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent: Thursday, September 29, 2005 12:45 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Upcoming Stea

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Does this include the fixed friends? Or is this just a purely visual upgrade? On 9/29/05, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > Ooh, you've wet my appetite. > > On 9/29/05, Erik Johnson <[EMAIL PROTECTED]> wrote: > > > > This is a m

Re: RE: RE: [hlcoders] Tank Treads

2005-09-29 Thread James Sapara
Jay Stelly wrote: question would be... Lets say I have two tanks ont he screen. Does the each tank get it's own instance of the texture and/or material proxy? What I'm worried about here is one tank is moving while the other is stationary; but, since they share the same texture handle both tread

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Ooh, you've wet my appetite. On 9/29/05, Erik Johnson <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > It at least falls under the umbrella of some of the ne

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It at least falls under the umbrella of some of the next set of things we're working on for Steam. Along those lines, we're pretty actively thinking about/working on a distribution system that will wor

Re: [hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Nice, is this steam 3? Is there going to be anything else in steam 3 for us MOD developers? On 9/29/05, Erik Johnson <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternativ

[hlcoders] Upcoming Steam update and MODs

2005-09-29 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We're getting ready to release a fairly significant overhaul of the look and feel of Steam, ahead of the release of Rag Doll Kung Fu. Part of this release is going to give individual games more space f

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Tei
On jue, 2005-09-29 at 16:42 +0930, Lachlan Gunn wrote: > One idea, what about a service where mod-makers can register their mod > and a download URL? That way the file doesn't need to be hosted by > Valve, but could still be accessed from Steam. Yet another design can be to Valve somewhat host "

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Lachlan Gunn
Why not both, with space on Steam servers for those who are willing to pay? On 9/29/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Who would host the content? Steam content servers, or would be an external > hosting, that is ported throu

RE: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Ian Warwick
I do believe if your mod is good enough Valve would make it available through steam, there is an option in steam to view 3rd party mods and download them, only the good ones get listed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: 29 S

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Who would host the content? Steam content servers, or would be an external hosting, that is ported through the Steam content servers? -- ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Draco
-- [ Picked text/plain from multipart/alternative ] Still sounds like a nightmare to maintain. It was one of their original ideas, so give them time, they might do it. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Re: Valve and Mod Distro...

2005-09-29 Thread Lachlan Gunn
One idea, what about a service where mod-makers can register their mod and a download URL? That way the file doesn't need to be hosted by Valve, but could still be accessed from Steam. On 9/29/05, stalker333 <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked