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what do you mean? why would the hdr cubemaps be placed any differently than
normal ones?
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Draco
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Oh, they aren't placed any differently. The issue is that the cubemaps
currently have their faces corrupted, they're rotated wrong or
something. The cubemaps have to be in 16-bit lightmaps now, in order for
them to display correctly. The engine's been updated to fix this, but
the compile tools
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I am trying to hide some information from the player on the scoreboard.
Currently in BGII you can see everyones damage scores, which makes people
compete for damage instead of capture points. In BG1.2.1 we had the damage
scores hidden, the player
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I beleive the index from the server starts at 0, while the index from the
client starts at 1. Just add 1 to the index coming from the server and
compare with GetLocalPlayer()-index or something similar (just going from
memory...)
On 11/11/05,
Hi All,
I've recently come across a problem with a plugin being run
on other peoples servers. What's happening is that people play on wireplay
servers where a plugin called CSP is installed then they connect to my
server but the CSP plugin is still (in part at least) in effect. My
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