Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Draco
-- [ Picked text/plain from multipart/alternative ] what do you mean? why would the hdr cubemaps be placed any differently than normal ones? -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Beta Approaches

2005-11-11 Thread Spektre
Oh, they aren't placed any differently. The issue is that the cubemaps currently have their faces corrupted, they're rotated wrong or something. The cubemaps have to be in 16-bit lightmaps now, in order for them to display correctly. The engine's been updated to fix this, but the compile tools

[hlcoders] Finding local player on the scoreboard?

2005-11-11 Thread Draco
-- [ Picked text/plain from multipart/alternative ] I am trying to hide some information from the player on the scoreboard. Currently in BGII you can see everyones damage scores, which makes people compete for damage instead of capture points. In BG1.2.1 we had the damage scores hidden, the player

Re: [hlcoders] Finding local player on the scoreboard?

2005-11-11 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I beleive the index from the server starts at 0, while the index from the client starts at 1. Just add 1 to the index coming from the server and compare with GetLocalPlayer()-index or something similar (just going from memory...) On 11/11/05,

[hlcoders] RE: CSP Plugin - plugin not clearing when client disconnects from a server

2005-11-11 Thread Rex Mundi
Hi All, I've recently come across a problem with a plugin being run on other peoples servers. What's happening is that people play on wireplay servers where a plugin called CSP is installed then they connect to my server but the CSP plugin is still (in part at least) in effect. My