I'll take a look at this in the debugger and see if there's a simple fix
we can make to faceposer for the next tools release.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DAV
Sent: Friday, November 11, 2005 6:30 AM
To: [EMAIL PROTECTED]; hlcoders@
Actually, I didn't do anything to make the 3rd person work. The 3rd
person seemed to work without any changes. It's not jittery at all. But
the old EyeAngle pitch bug is still there which has never been patched
in the SDK.
But the problem I'm seeing isn't with the 3rd person view. Rather it's
wit
Actually, what I would like to do is figure out a way to add it to Beetlesmod.
I have looked at Nemods code and Its beyond my understanding (im a newb
programmer for MSVisual and Im using VS 6..so It doesnt compile)
All Im looking for is a way to trap it and get location info and do the
same ty
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Should you not wish to disable sprays entirely, is it possible to remove a
spray once it's been sprayed (and before it's removed automatically). I
suppose one could cover it over with another spray, but this is tricky of
course, because it can onl
Who in valve could I email? Are they receptive to emails and questions
out of this list? Aren´t they supposed to read this?
2005/11/14, Greg Chadwick <[EMAIL PROTECTED]>:
> > > They "need" to release some sort of updated compile tools ;)
> > >
> > > And *apparently* if you read the VTF documentati
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That would be awesome c0ldyr3!
There was a request for one on the PAF forums. Could you let them know on
this thread (
http://www.punkassfraggers.com/cgi-bin/ikonboard.cgi?act=ST;f=31;t=2298;)
that you are working on it and when it is done?
L. D
> > They "need" to release some sort of updated compile tools ;)
> >
> > And *apparently* if you read the VTF documentation, they added
> volumetric
> > texture support a couple of updates ago.
Well I've never actually tried to use a volumetric texture, I guess I
just assumed they weren't there :)
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http://developer.valvesoftware.com/wiki/VTF
Not that much on how to actually create the texture(perhaps email a valve
guy)
On 11/14/05, Ignacio Martín <[EMAIL PROTECTED]> wrote:
>
> But how to use/create these volumetric textures? Is there docum
But how to use/create these volumetric textures? Is there documentation anywere?
2005/11/14, Benjamin Davison <[EMAIL PROTECTED]>:
> --
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> They "need" to release some sort of updated compile tools ;)
>
> And *apparently* if you read the VTF documen
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They "need" to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation, they added volumetric
texture support a couple of updates ago.
On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
>
> >They need
I just browsed through the source and found out how.
All he basically does, is hook ITempEntsSystem->PlayerDecal(), then record
the time and origin of the spray.
Then, on an admin command(bind), it checks all sprays for ones within a CVar
defined radius, and reports the info on each.
Ez as 1,2,3
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Yes, this would be great.
NemoD had a hack to show who sprayed the sprays you were standing near, and
Mattie has it in his version of NemoD. It would be nice to be able to
determine who a spray belonged to without installing that plugin though. I
Mani or Matties admin server does just the thing, point and command (bind a
key).
- Original Message -
From: "Ray" <[EMAIL PROTECTED]>
To:
Sent: Monday, November 14, 2005 12:20 PM
Subject: [hlcoders] Trapping Sprays
Valve,
Could you open up a mechinism, an event or something
that we c
>They need to impliment Parallax mapping lol.
The code's already pretty much there in the sample light-mapping and
vertex lighting shaders that comes with the SDK it's just been disabled.
It is however pretty trivial to renable.
You'll probably want to tweak it and it may need some fixing up (the
Valve,
Could you open up a mechinism, an event or something
that we could use in Plugins to see who uses there spray and where..
We run family oriented Servers..and people going around spraying only on
top or animated porn gets a bit frustrating, when we cant catch the person
doing it.
Can it be t
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