RE: [hlcoders] Face Poser/Extract in the Phoneme Editor

2005-11-14 Thread Yahn Bernier
I'll take a look at this in the debugger and see if there's a simple fix we can make to faceposer for the next tools release. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DAV Sent: Friday, November 11, 2005 6:30 AM To: [EMAIL PROTECTED]; hlcoders@

[hlcoders] viewmodel animation skipping problem has returned

2005-11-14 Thread Matthew Lewis
Actually, I didn't do anything to make the 3rd person work. The 3rd person seemed to work without any changes. It's not jittery at all. But the old EyeAngle pitch bug is still there which has never been patched in the SDK. But the problem I'm seeing isn't with the 3rd person view. Rather it's wit

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread Ray
Actually, what I would like to do is figure out a way to add it to Beetlesmod. I have looked at Nemods code and Its beyond my understanding (im a newb programmer for MSVisual and Im using VS 6..so It doesnt compile) All Im looking for is a way to trap it and get location info and do the same ty

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] Should you not wish to disable sprays entirely, is it possible to remove a spray once it's been sprayed (and before it's removed automatically). I suppose one could cover it over with another spray, but this is tricky of course, because it can onl

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
Who in valve could I email? Are they receptive to emails and questions out of this list? Aren´t they supposed to read this? 2005/11/14, Greg Chadwick <[EMAIL PROTECTED]>: > > > They "need" to release some sort of updated compile tools ;) > > > > > > And *apparently* if you read the VTF documentati

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] That would be awesome c0ldyr3! There was a request for one on the PAF forums. Could you let them know on this thread ( http://www.punkassfraggers.com/cgi-bin/ikonboard.cgi?act=ST;f=31;t=2298;) that you are working on it and when it is done? L. D

RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
> > They "need" to release some sort of updated compile tools ;) > > > > And *apparently* if you read the VTF documentation, they added > volumetric > > texture support a couple of updates ago. Well I've never actually tried to use a volumetric texture, I guess I just assumed they weren't there :)

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/VTF Not that much on how to actually create the texture(perhaps email a valve guy) On 11/14/05, Ignacio Martín <[EMAIL PROTECTED]> wrote: > > But how to use/create these volumetric textures? Is there docum

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Ignacio Martín
But how to use/create these volumetric textures? Is there documentation anywere? 2005/11/14, Benjamin Davison <[EMAIL PROTECTED]>: > -- > [ Picked text/plain from multipart/alternative ] > They "need" to release some sort of updated compile tools ;) > > And *apparently* if you read the VTF documen

Re: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] They "need" to release some sort of updated compile tools ;) And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > >They need

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread c0ldfyr3
I just browsed through the source and found out how. All he basically does, is hook ITempEntsSystem->PlayerDecal(), then record the time and origin of the spray. Then, on an admin command(bind), it checks all sprays for ones within a CVar defined radius, and reports the info on each. Ez as 1,2,3

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Yes, this would be great. NemoD had a hack to show who sprayed the sprays you were standing near, and Mattie has it in his version of NemoD. It would be nice to be able to determine who a spray belonged to without installing that plugin though. I

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread c0ldfyr3
Mani or Matties admin server does just the thing, point and command (bind a key). - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Monday, November 14, 2005 12:20 PM Subject: [hlcoders] Trapping Sprays Valve, Could you open up a mechinism, an event or something that we c

RE: [hlcoders] Source SDK Beta Approaches

2005-11-14 Thread Greg Chadwick
>They need to impliment Parallax mapping lol. The code's already pretty much there in the sample light-mapping and vertex lighting shaders that comes with the SDK it's just been disabled. It is however pretty trivial to renable. You'll probably want to tweak it and it may need some fixing up (the

[hlcoders] Trapping Sprays

2005-11-14 Thread Ray
Valve, Could you open up a mechinism, an event or something that we could use in Plugins to see who uses there spray and where.. We run family oriented Servers..and people going around spraying only on top or animated porn gets a bit frustrating, when we cant catch the person doing it. Can it be t