Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread c0ldfyr3
Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for info. And im not using any offsets, at all, my plugin cannot be broken in the foreseeable future but just as an idea, I can add a FireEvent for it in my plug-in so it can be intractable with other plug-ins, hows that sound

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread Fionnbharr
"my plugin cannot be broken in the foreseeable future" Famous last words. On 22/11/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote: > Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for > info. > > And im not using any offsets, at all, my plugin cannot be broken in the > foreseeable

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread Mattie Casper
Please fire the event. That'd be great! To all plugin writers (and mod writers), I highly encourage you to create an event.res file and fire as many events as you can. Events are the lifeblood for the EventScripts plugin, and the more events that admins can script against, the better. -Mattie ht