Jeff Fearn wrote:
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break
Always".
It just had to be embarrassingly simple :(
Jeff
Don't feel bad; I spent six months trying to figure that one out about a
year ago. It
Hows the update progressing I wonder? Hopefully we can get an ETA
soon, it'd be nice if it was ready before christmas.
On 11/23/05, Erik Johnson <[EMAIL PROTECTED]> wrote:
> Don't have an ETA yet, but it's what we'll be working on now.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [m
I've come across some bugs while playing on Steam...
* For CS:S and DOD:S, whenever I create my own server from the menu and
then disconnect, everything goes very slow and it takes about 1 minute
to quit the program. However, if I join a server and disconnect,
everything goes proper speed.
* When
Sorry if this is a repeat, I had to sign bck onto this list again.
Anyway, you are free to add a DllMain to the server or client .dlls. In
addition, you might look at dlls/GameInterface.cpp at DllInit(...) and
put your init code in there. I believe there is a corresponding
shutdown section.
The
--
[ Picked text/plain from multipart/alternative ]
Check out the DllInit function(s).
On 12/11/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:
>
> Hi,
> In order to do certain things in my mod I need to use some third-party
> libraries which need to do some initialization/termination work. Is
> th
Hi,
In order to do certain things in my mod I need to use some third-party
libraries which need to do some initialization/termination work. Is
there a certain place where I can call these functions as the mod is
loaded?
--
Thanks,
Lachlan
___
To unsubsc
the exact same thing is effecting the mod im working on also.
On 12/9/05, Ben Everett <[EMAIL PROTECTED]> wrote:
> It's happening to us as well on the Forsaken mod. However, the 'sv_lan 1'
> and 'sv_lan 0' trick doesn't seem to work when the server is hosted in the
> US and people from Europe try
7 matches
Mail list logo