Re: [hlcoders] Can't debug HL1 mod

2005-12-11 Thread Jorge Rodriguez
Jeff Fearn wrote: On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break Always". It just had to be embarrassingly simple :( Jeff Don't feel bad; I spent six months trying to figure that one out about a year ago. It

Re: [hlcoders] SDK Beta Underway

2005-12-11 Thread Teddy
Hows the update progressing I wonder? Hopefully we can get an ETA soon, it'd be nice if it was ready before christmas. On 11/23/05, Erik Johnson <[EMAIL PROTECTED]> wrote: > Don't have an ETA yet, but it's what we'll be working on now. > > -Original Message- > From: [EMAIL PROTECTED] > [m

[hlcoders] Some bugs?

2005-12-11 Thread Kamran
I've come across some bugs while playing on Steam... * For CS:S and DOD:S, whenever I create my own server from the menu and then disconnect, everything goes very slow and it takes about 1 minute to quit the program. However, if I join a server and disconnect, everything goes proper speed. * When

RE: [hlcoders] Initialization

2005-12-11 Thread Yahn Bernier
Sorry if this is a repeat, I had to sign bck onto this list again. Anyway, you are free to add a DllMain to the server or client .dlls. In addition, you might look at dlls/GameInterface.cpp at DllInit(...) and put your init code in there. I believe there is a corresponding shutdown section. The

Re: [hlcoders] Initialization

2005-12-11 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] Check out the DllInit function(s). On 12/11/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote: > > Hi, > In order to do certain things in my mod I need to use some third-party > libraries which need to do some initialization/termination work. Is > th

[hlcoders] Initialization

2005-12-11 Thread Lachlan Gunn
Hi, In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work. Is there a certain place where I can call these functions as the mod is loaded? -- Thanks, Lachlan ___ To unsubsc

Re: [hlcoders] "This Steam account is being used in another location"

2005-12-11 Thread Stephen Micheals
the exact same thing is effecting the mod im working on also. On 12/9/05, Ben Everett <[EMAIL PROTECTED]> wrote: > It's happening to us as well on the Forsaken mod. However, the 'sv_lan 1' > and 'sv_lan 0' trick doesn't seem to work when the server is hosted in the > US and people from Europe try