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Is it possible to code EAX into Half-life 2 Without needing to get the
license for the full Source Engine? Because, im wanting to contact
Creativelabs and get into the EAX Developer's Program, and get the EAX SDK
and add EAX Effects into Half-life
I spent a week or so trading emails with Martin Otten about this - nothing
came of it, it's something about pl.v_angle not being sent across to the
client (which stops you from getting the correct player eye angles). Quite
why this is true, yet all the spectator stuff is done client side is beyond
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Hey everyone,
Having a little trouble with setting the player models animation. Im using a
custom activity, to send an animation to raise a weapon, before the attack is
released and a swing animati
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Anyone that has fixed the first person spectator bug remember offhand what
it was needed fixed? The bug I'm referring to specifically is the spectator
bug that causes the camera not to rotate with the player you are
spectating(first person spectat
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As stated in the talk page, I'd recommend making this page a branch of the
Vice tool page without categorizing it... it should still be considered an
official tool also
On 1/29/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
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Try adding -32bit to the SDK's launch options.
http://www.chatbear.com/board.plm?a=viewthread&t=428,1136490004,14719&id=946641&b=4986&v=flatold
On 1/28/06, Ratman2000 <[EMAIL PROTECTED]> wrote:
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> Hello,
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> i have Windows XP Pro x64 installed a
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