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Question was asked and answered. Not once did I bitch. Any complaining in
the thread was done by other posters.
Please let this thread die.
Grant
(L. Duke)
On 3/2/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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[EMAIL PROTECTED] wrote:
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I want to be able to set a variable on server init via the command line, but
I think plugins are being init'd too early.
At the end of my load, I print the value, and it never changes =(
srcds_i686 +my_cvar 0 -my_cvar 0
[PLUGIN] VALUE:1
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But what happens if I like the game?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
> Sent: 03 March 2006 02:26
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Overlay Text
>
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On 3/3/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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> Well keep bitching and nothing will get done.
>
> Or create plugins for other games, vote with your feet which is much more
> effective than "im gonna complain whenever a plugin topic co
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Well keep bitching and nothing will get done.
Or create plugins for other games, vote with your feet which is much more
effective than "im gonna complain whenever a plugin topic comes up on the
mailing list"
On 3/3/06, LDuke <[EMAIL PROTECTED]>
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Thank you Jay. That answers my original question of whether it's possible,
which is what I came here to find out.
Grant
(L. Duke)
On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
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> > --
> > [ Picked text/plain from multipart/alternative ] I'm
On 3/3/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
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> > [ Picked text/plain from multipart/alternative ] I'm actually
> > creating a server plugin. It needs to allow people to edit
> > settings/info while in game and not require developer mode to
> > be on. Entity overlay text would have been p
You might be onto something here, the server search idea; defaulted to
regular servers would be a dream. Then all the precious 'new money' won't be
stumbling anywhere Valve don't want them.
All plug-ins I have created so far were requests from server admins for
basic things which could have been i
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> [ Picked text/plain from multipart/alternative ] I'm actually
> creating a server plugin. It needs to allow people to edit
> settings/info while in game and not require developer mode to
> be on. Entity overlay text would have been perfect.
> I was just hoping there was some way I was missi
All of those who propose for us to get over our attitudes and to
create some kind of peace contract to send to Valve should actually
try coding a plugin and take the painstaking time of learning how to
hack functions through assembly and memory scanning before they act as
if all this bitching is wi
Benjamin, that's why I [OT]'d it, if you didn't want to get into arguments
like this create an e-mail rule to deleted [OT] emails. If you didn't want
to get in an argument, then don't reply, like everyone else who doesn't.
I've been making plug-in for CS for about three years now, I like it so I'm
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I do sympathize with the aversion to the warcraft3/superhero plugins. Last
time I tried to join a CS1.6 server, I had to join about 8 servers before I
found a server without one of those two mods. It was very annoying, but you
have to ask yourself
Yah, I'd have to say that's true.
If I was a plugin author, I'd get a bunch together and create a document
outlining what I'd wish Valve would do. I'd also send it through snail
mail, not email. I'd also include the names of all the people involved.
Politeness goes a long way ;-)
Benjamin Davis
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Yeah I do agree plugin authors get the short end of the stick compared to
mod makers, but the attitude some of them take... quite frankly stinks.
I have always found interaction with people like Alfred pleasent, I dunno
what you guys are saying b
I can't really blame them; if I was a plugin author, and a new game
didn't support all the things the /old/ game did, I'd be pretty mad. It
would seem like logic to me that Valve would include all the good stuff
from CS 1.6 that you'd /imagine/ would carry over to a /new version of
the same game/?
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I'm not going to bother getting in an argument here.
But if Valve treats you so bad, why don't you vote with your feet and
develop plugins for any other number of games?
Not gonna crap up the list, always happens when a couple of plugin authors
Benjamin Davison wrote:
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It's not about plugins, he is asking how todo it in a mod.
The response I made was in agreement to someone who was talking about
the SDK and plugins. This is the hlcoders list and is to do with *all*
half-life coding,
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Wait, I typed that bit wrong. I meant to say "It's not about plugin
interfaces, it's about attitudes in general" but I had the next sentence in
my head and wrote it wrong.
On 3/2/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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> It's not about
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It's not about plugins, he is asking how todo it in a mod.
Most of the plugin authors on this list have a bad attitude and need to
straighten that out first.
On 3/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Benjamin Davison wrote:
> >
Benjamin Davison wrote:
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Here come the plugin authors :roll:
Imagine that, plugin authors responding to a thread about plugins on the
hlcoders list...
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Yeah, I'm tempted to unsubscribe for a week or so just to dodge this crap
again.
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Draco
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Here come the plugin authors :roll:
On 3/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> I agree. I got a lame response from Alfred when I asked about getting
> HudMsg enabled; "use those crap menus we have shown you how to use in
> serve
I agree. I got a lame response from Alfred when I asked about getting
HudMsg enabled; "use those crap menus we have shown you how to use in
serverplugin_sample.cpp".
We are going to hack the DLL to enable us to do what we want, so just
make it easier for us in the first place.
If players don't
[RANT]
This is one of those nice features Valve removed in source unfortunately.
It was great in CS 1.6, like this admin info script for admins when they
were dead. Displaying informational text on screen at appropriate times,
with options to disable it if a user liked.
http://rrr.rainside.de/am
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