Re: [hlcoders] Are we ever going to get an update for VS2005?

2006-04-06 Thread Jon Day
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] In my opinion, this is much more serious of a problem than a lot of people seem to be thinking. I mean, you can't even buy VS2003 anymore (unless it's used), right? So any VS2005 coders out there

Re: [hlcoders] Send KeyValues from Panel, to Player (well weapon)

2006-04-06 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] Huh not sure I understand but: C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); if (pPlayer) { pPlayer-GetActiveWeapon() } On 4/6/06, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have

Re: [hlcoders] Are we ever going to get an update for VS2005?

2006-04-06 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Jon, I completly agree with you on most counts. Now this is'nt some big rant against Valve because in all honestly I 3 them to bits. Personally the cynic in me is telling me that they are going to sync the codebase with aftermaths release(yes I

Re: [hlcoders] Send KeyValues from Panel, to Player (well weapon)

2006-04-06 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] hmm, basically what I have, is a panel, that has a list of objects,(well spells) So say that you select magic, I want it then to change a variable m_pCurrentSpell, which is on the weapon, to that current spell. m_pCurrentSpell, is an integer

Re: [hlcoders] Send KeyValues from Panel, to Player (well weapon)

2006-04-06 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] To get information from my panels to the server, I made a command on the player that is sent from the panel via engine-ClientCmd. You can setup a message that calls a function whenever the listbox selection is changed, it is called ItemSelected,

RE: [hlcoders] Player Physics

2006-04-06 Thread john-sheu
So would I be correct in presuming that only the last call to Update() on the shadow controller matters? Quoting Jay Stelly [EMAIL PROTECTED]: There aren't any intermediate states, so there is a loss of precision as the entire movement is linearized per batch of updates (single target

RE: [hlcoders] Player Physics

2006-04-06 Thread Jay Stelly
yes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, April 06, 2006 10:55 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Player Physics So would I be correct in presuming that only the last call to

Re: [hlcoders] Are we ever going to get an update for VS2005?

2006-04-06 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] I was expecting a SDK update when DOD:S came. Right now it's been a good 11 months since we had an update to the source code. I want this update so I can put the BG2 code in it and see if it fixes a few problems we have with the current sdk. --

RE: [hlcoders] Player Physics

2006-04-06 Thread john-sheu
Except for, I assume, the time to target argument, which is incremented with each call. Correct? Quoting Jay Stelly [EMAIL PROTECTED]: yes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, April 06, 2006 10:55

[hlcoders] hl2 post process shaders

2006-04-06 Thread Mike Golden
-- [ Picked text/plain from multipart/alternative ] When running build_sample_shaders.bat i get an error ** *D:\mymod\src\sdkshaders*build_sample_shaders.bat -game d:\Program Files\steam\steamapps\SourceMods\Zombie The system cannot find the path specified.

Re: [hlcoders] hl2 post process shaders

2006-04-06 Thread Adam \amckern\ Mckern
I would send an email to wraityh [EMAIL PROTECTED] - he knows a fair amount about shaders Adam --- Mike Golden [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] When running build_sample_shaders.bat i get an error **

[hlcoders] Re: hl2 post process shaders

2006-04-06 Thread Mike Golden
-- [ Picked text/plain from multipart/alternative ] hmm, it appears that the issue is related to my video card. the directx hardware level is at 8.1 (which only allows me to write assembly pixel/vertex shaders) so if there is a way to force my MOBILITY RADEON 9000 to run on the 9.0hardware

Re: [hlcoders] Are we ever going to get an update for VS2005?

2006-04-06 Thread Teddy
I was also expecting a SDK code update back in october, because the engine update at that time broke Dystopia (along with alot of other mods), but alas we had to do some hasty workarounds of our own. I can't quite believe it's been 10 months since the last SDK code update, especially given the