RE: RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Alfred Reynolds
Stack trace is a synonym for call stack. If you run your mod in the debugger with a debug build and hit "Debug" when you get the assert dialog and send the output of the MSVC call stack window. - Alfred Gus wrote: > Hi Al, > > whats the correct way to call a Stack Trace? Would I just go into the

Re: RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Gus
Hi Al, whats the correct way to call a Stack Trace? Would I just go into the properties of your server and client projects within the solution, under debugging and just copy the contents of our run_mod.bat file to this field? Gus - >Stack trace? > >Gus wrote: >>

RE: [hlcoders] Source Engine Beta update

2006-05-22 Thread Alfred Reynolds
Stack trace? Gus wrote: > I've just tried this beta with our mod and I got this crash error > that happens at the start of every map. > > utlvector.h (210) : Assertion Failed: IsValidIndex(i) > > > > Btw, our mod is not heavily modified, its basicly HL2DM > > > Gus > Outlaws & lawmen Mod >

Re: [hlcoders] Source Engine Beta update

2006-05-22 Thread Gus
I've just tried this beta with our mod and I got this crash error that happens at the start of every map. utlvector.h (210) : Assertion Failed: IsValidIndex(i) Btw, our mod is not heavily modified, its basicly HL2DM Gus Outlaws & lawmen Mod http://wantedmod.planethalflife.gamespy.com

Re: [hlcoders] Source Engine Beta update

2006-05-22 Thread Adam \"amckern\" Mckern
Thanks Jason, Are there any plans to port the hl2:dm updates to the other engines at a latter date, such as lost coast, and hl2? Adam --- Jason Deakins <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > We have jus

[hlcoders] Source Engine Beta update

2006-05-22 Thread Jason Deakins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have just released a Source Engine Beta update. Please feel free to try out the newest version of the engine. Mod-makers: Please run your mod with this beta engine to ensure compatibility!!! The f

Re: [hlcoders] FW: Source Beta Engine Released

2006-05-22 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Sure, while we are all speaking for ourselves. Tjoppen and I at BG2 are more than willing to take time to merge code if it means reductions in the sort of bugs the SDK comes with. Also, a request for when you do actually release it. The blank SDK

Re: [hlcoders] FW: Source Beta Engine Released

2006-05-22 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Speak for yourself... On 5/22/06, Nick <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If the SDK update gave options for vs2005, gcc 4.0, worked with /Wall, and > fixes for all of the current sdk bugs. I wo