Stack trace is a synonym for call stack. If you run your mod in the
debugger with a debug build and hit "Debug" when you get the assert
dialog and send the output of the MSVC call stack window.
- Alfred
Gus wrote:
> Hi Al,
>
> whats the correct way to call a Stack Trace? Would I just go into the
Hi Al,
whats the correct way to call a Stack Trace? Would I just go into the
properties of your server and client projects within the solution, under
debugging and just copy the contents of our run_mod.bat file to this field?
Gus
-
>Stack trace?
>
>Gus wrote:
>>
Stack trace?
Gus wrote:
> I've just tried this beta with our mod and I got this crash error
> that happens at the start of every map.
>
> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>
>
>
> Btw, our mod is not heavily modified, its basicly HL2DM
>
>
> Gus
> Outlaws & lawmen Mod
>
I've just tried this beta with our mod and I got this crash error that happens
at the start of every map.
utlvector.h (210) : Assertion Failed: IsValidIndex(i)
Btw, our mod is not heavily modified, its basicly HL2DM
Gus
Outlaws & lawmen Mod
http://wantedmod.planethalflife.gamespy.com
Thanks Jason,
Are there any plans to port the hl2:dm updates to the
other engines at a latter date, such as lost coast,
and hl2?
Adam
--- Jason Deakins <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> We have jus
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We have just released a Source Engine Beta update. Please feel free to
try out the newest version of the engine.
Mod-makers: Please run your mod with this beta engine to ensure
compatibility!!!
The f
--
[ Picked text/plain from multipart/alternative ]
Sure, while we are all speaking for ourselves. Tjoppen and I at BG2 are more
than willing to take time to merge code if it means reductions in the sort
of bugs the SDK comes with.
Also, a request for when you do actually release it. The blank SDK
--
[ Picked text/plain from multipart/alternative ]
Speak for yourself...
On 5/22/06, Nick <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If the SDK update gave options for vs2005, gcc 4.0, worked with /Wall, and
> fixes for all of the current sdk bugs. I wo
8 matches
Mail list logo