RE: [hlcoders] gpGlobals-curtime

2006-06-04 Thread John Sheu
On Sat, 2006-06-03 at 18:45 -0500, [EMAIL PROTECTED] wrote: Not sure if that helps clear things up for you, or if I'm on a tangent. :) That's great and all, and rather informative, but I'm afraid you're on a tangent. The question is this: what kind of timebase is the client rendering on? Does

Re: [hlcoders] bf_write and unsigned characters

2006-06-04 Thread James
-- [ Picked text/plain from multipart/alternative ] I've found my problem: It seems I need to make the messages I send UTF-8 encoded where as I was just sending my messages before in plain ANSI. The characters 128 must have been recognized as part of the UTF-8 encoding and thus were incomplete

[hlcoders] Problem with gamerules

2006-06-04 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] I've implemented multiple gamerules classes...with 1 deriving from the other http://www.plastic-warfare.com/code/hl2mp_gamerules.cpp http://www.plastic-warfare.com/code/hl2mp_gamerules.h http://www.plastic-warfare.com/code/pwteam_gamerules.cpp

[hlcoders] Re: Problem with gamerules

2006-06-04 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Here's a Call Stack: client.dll!CBaseViewport::RemoveAllPanels() Line 336 + 0xe C++ client.dll!CBaseViewport::~CBaseViewport() Line 355 C++ client.dll!CHudViewport::~CHudViewport() + 0x14 C++ client.dll!CHudViewport::`scalar deleting