On Sat, 2006-06-03 at 18:45 -0500, [EMAIL PROTECTED] wrote:
Not sure if that helps clear things up for you, or if I'm on a tangent. :)
That's great and all, and rather informative, but I'm afraid you're on a
tangent. The question is this: what kind of timebase is the client
rendering on? Does
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I've found my problem: It seems I need to make the messages I send UTF-8
encoded where as I was just sending my messages before in plain ANSI. The
characters 128 must have been recognized as part of the UTF-8 encoding and
thus were incomplete
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I've implemented multiple gamerules classes...with 1 deriving from the other
http://www.plastic-warfare.com/code/hl2mp_gamerules.cpp
http://www.plastic-warfare.com/code/hl2mp_gamerules.h
http://www.plastic-warfare.com/code/pwteam_gamerules.cpp
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Here's a Call Stack:
client.dll!CBaseViewport::RemoveAllPanels() Line 336 + 0xe C++
client.dll!CBaseViewport::~CBaseViewport() Line 355 C++
client.dll!CHudViewport::~CHudViewport() + 0x14 C++
client.dll!CHudViewport::`scalar deleting
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