On Mon, 2006-06-12 at 19:13 -0400, Justin Krenz wrote:
> Okay, so I found a much better way to handle the down scaling for my
> aircraft. I changed the phys_timescale to 0.125 to coincide with my new
> 1/8 scale instead of trying to modify gravity and the force of the
> engines and lift from the w
Hi gang,
I've been chasing down this bug for a long time, as it was wreaking
havock with sword fighting in Dystopia, not to mention lots of people
trying to get through a spawn door. I think I've finally found the
cause of it, and a subsequent fix for it, which I'd like to share with
you all:
ht
The regular trace will exclude a player as a target if the trace doesn't
collide with the bounding box.
It is possible to do an additional check on eligible players and force a
trace against their hitboxes with enginetrace->ClipRayToEntity. That's
per target player, so you can do extra work to mak
Hl2.exe or steam.exe -applaunch?
Steam.exe -applaunch seems to work except it always overwrites the gameinfo
:\
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of LDuke
> Sent: 13 June 2006 01:37
> To: hlcoders@list.valvesoftware.com
> Subjec
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I use it more often than I use the srcds for debugging. My command
arguments:
-window -allowdebug -insecure -console -game cstrike +sv_lan 1 +maxplayers
16 +map as_test
Grant
(L. Duke)
On 6/12/06, Jay C. <[EMAIL PROTECTED]> wrote:
>
> Hey all, I
I realize this is an old topic, but I have this same problem and can't find a
solution.
http://www.sourcemod.net/forums/viewtopic.php?t=3658
As you can see, the "bounding box" doesn't actually surround the whole model,
so there
lies the problem.. There's got to be a way to fix this since the tr
Okay, so I found a much better way to handle the down scaling for my
aircraft. I changed the phys_timescale to 0.125 to coincide with my new
1/8 scale instead of trying to modify gravity and the force of the
engines and lift from the wings. Is this how you went about the scale
down? The aircraf
Hey all, I'm wondering if anyone has tried to debug the CS:S listen server?
I'm trying using the hl2.exe command line with arguments and every time it
opens, both MSVC 2003 devenv.exe and hl2.exe resort to a "Not Responding"
status and never come out of it.
Has anyone else ever tried?
Regards,
J
This is a multi-part message in MIME format.
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Hello,
I'm trying to implement a VGUI screen in-game, but have failed on the
finish line I think... Here's the scenario:
* I've created a vgui_screen entity in my level and set the panel name
to 'vgui
Hi, everyboy. I have a little question about "hack" animations included in the
model with code.
For example, some animation is walking with preconfigured walk in ACT_WALK, but
i want to raise his arm always to a certain position instead the normal
animation position.
I want him to catch an obj
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