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Why not just multiply the trace ray (end-start) by the fraction and add it
to the start?
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ts2do
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Are there any model traces that give the actual point of collision,
instead of just the 0.0f-1.0f value in a trace_t?
IPhysicsCollision::TraceCollide() seems like a good candidate, but not
quite, as it doesn't give me the point of intersection.
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If you want to execute a server command it would be more efficient to call
engine->ServerCmd() on the client
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ts2do
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Will the SDK be updated any time soon to incorporate the latest changes to
HL2DM?
There's quite a server-side modding community out there.
:-P
Sirusdv
WDFNews.com
The Tomb + The Crypt HL2DM Servers.
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I hope this helps, I basically send a console command containing the command
"primaryweapon" and then a string of the weapon which is held in the
comboboxes in my case. And then on theserver it is worked out from there.
void CWeaponLoadOutMenu::O
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This has been addressed on the forums at chatbear.
http://www.chatbear.com/board.plm?a=viewthread&t=127,1149978800,2&id=989110&b=4991&v=flatold
They point you to this location:
http://developer.valvesoftware.com/wiki/Customizing_Options:_Ke
Hi,
How do I execute a server command from a VGUI button press for example?
The OnCommand() in the panel is client side and I would like to know how
for example CS:S do with their buying system?
Thanks in advance,
Gregor Brunmar
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