RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Tim Holt
Which brings up the question... how do you test if it's owned? Or is there a tech thing going on that blocks the mount if you don't own it? Quoting Mike Durand <[EMAIL PROTECTED]>: > Hi All- > > So the answer from Valve is: you must own Episode One in order to mount > either 'episode 1 shared.gc

RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Mike Durand
Hi All- So the answer from Valve is: you must own Episode One in order to mount either 'episode 1 shared.gcf' or 'half-life 2 episode one.gcf'. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Tuesday, August 08, 2006 2:53

RE: [SPAM] Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-08 Thread Mike Durand
I added a link to this from the SDK Known Issues page. Also, I've moved all of the 8/4/2006 issues from the community list to the SDK Known Issues page. Once the major fires are put out I intend to go through the older SDK issues on that list and test whether these problems still exist in the late

Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-08 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Patch released to allow compiling in VS2002: http://hl2sdk.gigcities.com/vs2002patch.zip On 8/7/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > Right. I had heard that and forgot to put it on the known issues list. > It's there now. > > -Mike > >

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Andrew Forsberg
On Tue, 2006-08-08 at 23:52 +0200, Robbie Groenewoudt wrote: > -- > [ Picked text/plain from multipart/alternative ] > I never said I was only going to use some sounds. I want to mount this GCF > because it saves like 100mb > > Second, according to some guys, you can mount the episode one shared >

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] I never said I was only going to use some sounds. I want to mount this GCF because it saves like 100mb Second, according to some guys, you can mount the episode one shared gcf, without owning EP1 I'd like to have some confirmation of someone who

[hlcoders] VGUI togglebuttons / checkboxes missing in new SDK?

2006-08-08 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Am I missing something, or those functionalities have been removed in the new SDK? When creating a vgui panel those options are not available anymore. am I the only one who used those? :o I haven't had time to verify the vgui code much, so excuse

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] no...the file is called *episode 1 shared.gcf* On 8/8/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well Wouldn't Episode One Shared mean that it is sharing with other > episodes, so to

[hlcoders] Broadening the Tools SDK

2006-08-08 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] If you haven't seen this, Mike: http://developer.valvesoftware.com/wiki/Open_Source_Tools -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://li

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Well Wouldn't Episode One Shared mean that it is sharing with other episodes, so to legally use it you would have to own episode 1 2 or 3. Such as Source Shared, you have to own a source game to get that .gcf -- __

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Sebastian Staudt
I'm not sure what you try to achieve with mounting GCFs of games you don't own. No, I'm not referring to any possible legal problems, but does it make any sense to have players of your mod download a 1,2 GB file to make use of a few sounds? Ignoring the fact that they won't get the file on any of

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Are you people sure you can mount ep1 shared without owning EP1? On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > Mounting 213 doesn't work. No errors but I can't play any EP1 sounds > (which works with 380) > > Also > if ( !filesyste

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Mounting 213 doesn't work. No errors but I can't play any EP1 sounds (which works with 380) Also if ( !filesystem->AddPackFile( "episode 1 shared.gcf", "GAME" ) ) return false; Doesn't work. No errors but I don't have EP1 sounds... On 8

RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Snakez
380 is the actual game, so if it's not owned and decrypted, you'll probably get errors. According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs, 213 is the content appid. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoud

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] I had an another friend test it. Same error. Arg?! On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > Well, I've added the MountSteamContent for 380. > However, I can use the ep1 maps (which should not happen when only > mounting the sh

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Well, I've added the MountSteamContent for 380. However, I can use the ep1 maps (which should not happen when only mounting the shared gcf) and when a friend, without EP1, starts the mod, he get's the following error: http://dutchmega.nl/mess/err.

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] 380 On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You need to mount the GCF first.. > > filesystem->MountSteamContent( 220 ); > > (I don't know what the real appid is) > > > > On 8/

RE: [hlcoders] Animation bug in August 04 SDK Code?

2006-08-08 Thread Yahn Bernier
Yeah, this was changed a couple of ways internally. I think in the latest internal code we might have yanked the whole if statement and body of code since it wasn't necessary. There was a bug I recall where if you had it the old way demos would have jittery NPCs but if you flipped the ! Then viewm

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] You need to mount the GCF first.. filesystem->MountSteamContent( 220 ); (I don't know what the real appid is) On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > According to so

Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Yes. On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > No, it isn't. Did you restart Steam after changing SteamAppId? > > -- ___ To un

[hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] According to some, you can use content from episode one shared.gcf, without actually owning EP1. However, adding filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("sourcetest", "GAME"); filesystem->AddSearch

Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] No, it isn't. Did you restart Steam after changing SteamAppId? On 8/8/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I've already tried that. I changed both the GameInfo.txt and run_mod.bat > to >

Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-08 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I've already tried that. I changed both the GameInfo.txt and run_mod.bat to use AppId 320, but it still has the same problem. I'm wondering if it's a code issue with the latest SDK, rather than a materials issue? Grant (L. Duke) On 8/7/06, Ste

[hlcoders] Animation bug in August 04 SDK Code?

2006-08-08 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hi guys, I just wanted to point out something that I noticed in the latest SDK code, in c_baseentity.cpp line 1934 (C_BaseEntity::PreDataUpdate) there is the line if ( !IsSelfAnimating() ) Which is changed from older code, which doesn't hav

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Cool cool, just reassuring to know that its coming :) Matt On 8/8/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > I don't have anything more to add on shaders yet. I'm trying to get some > of the severe problems with this drop fixed and after tha

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yeah, I get it when ducking. On 8/7/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I made a new map with func_door_rotating, and it works fine. > > On another note, it seems im getting ra