[hlcoders] Rcon socket - HLDS vs SRCDS

2006-08-12 Thread Frazer
Is there any difference between the way that hlds sets up a listening tcp socket for rcon, versus how srcds does it? I have some rcon code which connects perfectly to srcds - however, when I test against an hlds server, I get a 10061 - connection actively refused or socket not available. I specif

RE: [hlcoders] Rcon socket - HLDS vs SRCDS

2006-08-12 Thread Frazer
Further to this, when I did a netstat -a -b, I can see no tcp sessions for hlds - but I do see udp sessions. This leads me to think that rcon for hlds uses udp - and not tcp, as does srcds. Can someone confirm this for me? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EM

[hlcoders] Aug4 SDK problems...

2006-08-12 Thread William Ravaine
Hi there! We're in the process of porting our mod to the new SDK and are getting many annoying asserts, with several of them happening at map load. that even happening on a fresh HL2 MP Sdk build (using "Modify HL2 deathmatch"). 1) The first one is about activities. We have fixed it by adding t

Re: [hlcoders] Aug4 SDK problems...

2006-08-12 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] I was getting that "IsFrameLocking" assert a lot too. I'm not too fond of precaching models - so I assumed that's why it was happening. I commented it out. While I'm here and it's on my mind, one thing to watch out for is calls to HL2GameRules()

Re: [hlcoders] Rcon socket - HLDS vs SRCDS

2006-08-12 Thread dackz
You could pretty easily test this yourself by using something like Ethereal (http://www.ethereal.com/). It can log network traffic. Start up your server and a working RCON client (like in an HL1 mod), send a couple of commands, and then search for the commands in the logged output. On 8/12/06, F

[hlcoders] datamodel/idatamodel.h missing

2006-08-12 Thread Jorge Rodriguez
Trying to build tier1, I find that tier1.cpp has a header file dependency, datamodel/idatamodel.h that does not exist in the SDK. Does anybody know where this header is, where I could get it, or if it was perhaps forgotten from the SDK? -- Jorge "Vino" Rodriguez

Re: [hlcoders] Aug4 SDK problems...

2006-08-12 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hi William, #2 I just commented the IsFrameLocking assert. seems to have something to do with calling GetModelPtr too early? While the model cache is locked or something? I didn't look into it fully, hopefully someone from Valve would explain thi

Re: [hlcoders] Aug4 SDK problems...

2006-08-12 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] The lines I mentioned (quoted below) should be removed from C_BaseEntity::PreDataUpdate not the function I mentioned. Sorry about the confusion. On 8/12/06, Paul Peloski <[EMAIL PROTECTED]> wrote: > #4 how exactly are the animations messed up?

Re:[hlcoders] SDK Issues

2006-08-12 Thread garfieldhq
Switching to SDK BASE give me "Engine Error Could not load library client" message box even on fresh mod, created with the wizard! Help! 10x! MihailNajdenov -- This message was sent on behalf of [EMAIL PROTECTED] at openSubscriber.com http://www.opensubscriber.com/message/hlcoders@list.valve

Re: [hlcoders] Problems Loading Mod

2006-08-12 Thread Wursteisen David
Hi, How do you launch your mod ? c:\pathto\steam.exe" -applaunch 220 -dev -game "c:\pathto_your_mod" if it's the case, just change 220 to 215 (If you use the shortcut of the old SDK in your new SDK, you have to change it) Andrew Orner a écrit : One of the developers on our team has recently ru

[hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread lix
-- [ Picked text/plain from multipart/alternative ] Content-description: Mail message body For some reason SUB_StartFadeOut() works in HL2_DLL but not in CLIENT_DLL. I really need to use SUB_StartFadeOut() does anyone know how I can get it into Client DLL or how I can resolve this problem anothe

Re: [hlcoders] Aug4 SDK problems...

2006-08-12 Thread William Ravaine
Thanks for the answers Paul and Garry. We've commented out the lines and the animations are working again! :) From: "Paul Peloski" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Aug4 SDK problems... Date: Sat, 12 Aug 200

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread Jonathan Murphy
-- [ Picked text/plain from multipart/alternative ] I do not condone cheats or their authors, you will now be ignored. On 8/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Content-description: Mail message body > > For some reason SUB

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread lix
That's like saying to an iraqi working a legit job that your not going to help them because you don't condone bombs or the people who make them. On 13 Aug 2006 at 9:47, Jonathan Murphy wrote: > -- > [ Picked text/plain from multipart/alternative ] > I do not condone cheats or their authors, you

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread Mukkan Yhti
Please do not spam mailing lists just to let some one know you have "blocked" them... On 13 Aug 2006 at 9:47, Jonathan Murphy wrote: -- [ Picked text/plain from multipart/alternative ] I do not condone cheats or their authors, you will now be ignored. On 8/13/06, [EMAIL PROTECTED] <[EMAIL PROT

Re: [hlcoders] Problems Loading Mod

2006-08-12 Thread Andrew Orner
Wursteisen David wrote: Hi, How do you launch your mod ? c:\pathto\steam.exe" -applaunch 220 -dev -game "c:\pathto_your_mod" if it's the case, just change 220 to 215 (If you use the shortcut of the old SDK in your new SDK, you have to change it) I'm pretty sure it's being launched straight of

[hlcoders] More SDK issues

2006-08-12 Thread Jorge Rodriguez
I've got two more things. First, every time I try to run my mod, I get the following error in a modal popup window: "The procedure entry point CommandLine_Tier0 could not be located in the dynamic link library tier0.dll." I looked in tier0/icommandline.h and indeed the CommandLine() function has

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread David Kiger
Holy crap! That is the worst analogy ever. It's more like saying you're not going to help someone build bombs, even if they won't set them off themselves. And personally, I agree. I'd love to see Valve remove you from this list. On 8/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: That'

Re:[hlcoders] SDK Issues

2006-08-12 Thread Adam \"amckern\" Mckern
You need to have dll's in the bin folder --- [EMAIL PROTECTED] wrote: > Switching to SDK BASE give me > > "Engine Error > Could not load library client" > > message box > > even on fresh mod, created with the wizard! > Help! > > 10x! > MihailNajdenov > > > > -- > This message was sent on behalf o

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread lix
YMaybe it didn't occure to you that maybe I have nothing to do with my email hosts content. If you check the steam forums a bit more often you would have noticed some guy was giving free ValveSoftware POP3 accounts. Talk about fucking discrimination; does it even matter if I had anything to do

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] You're right, we aren't going to get you removed, you just did with your inappropriate words. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.val

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread Adam \"amckern\" Mckern
Programmers, You are all 'adults', and look what you're doing on the mail list - getting into a flame fest. Stop being immature children, and get back to on topic. If you need to talk about aim assistance mods, and kill to death ratio enhancers, email the person directly. Adam --- Michael Kram

Re: [hlcoders] Updated Known SDK Issues Page

2006-08-12 Thread bloodykenny
Do we really even need two of these pages? If so, I see Valve added the linux KIs to the new KI pages which is great, but I'd added them a week before to the original KI page. Would be nice to make sure everyone is aware of it. At 2006/08/07 08:41 PM, Adam \"amckern\" Mckern wrote: >Also looki

Re: [hlcoders] Updated Known SDK Issues Page

2006-08-12 Thread Adam \"amckern\" Mckern
Tha valve page is closed edit, and i feal it would be better for theres to be merged into the community page, so at least we can provide addational fixs, and work arounds. --- [EMAIL PROTECTED] wrote: > Do we really even need two of these pages? If so, I > see Valve added the linux KIs to the ne

Re: [hlcoders] Updated Known SDK Issues Page

2006-08-12 Thread bloodykenny
Yeah I'm not really sure what the long term plan is here. Mike moved my Linux stuff over to the new page, which is great if it increases visibility, but for those who are used to going to the original page, I added crosslinks from the original KI page to the new Valve KI page to make sure every

RE: [SPAM] Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-12 Thread bloodykenny
Ah I posted to the other SDK thread before reading this one. If you find anything else that's fixed, please move it to http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List_Fixed rather than deleting them entirely. There are likely to be people out there using older SDKs for a while to

Re: [hlcoders] New SDK Linux Issues

2006-08-12 Thread bloodykenny
Use -march=pentium3 like I said on the KI page. At 2006/08/11 11:39 AM, Louka Outrebon wrote: >-- >[ Picked text/plain from multipart/alternative ] >we have managed to compile the binary. A lot of the valve code has some >linux error... Don't forget VALVe programmers that linux is CASE SENSITIVE >

Re: [hlcoders] HL2DM bots

2006-08-12 Thread bloodykenny
Those posts are from 2005. I had to post about 30 times over the span of 16 months before the critical vphysics bug finally got addressed by Valve, so I'd advise summarizing the current issues on a new wiki. At 2006/08/04 07:21 AM, Jeffrey \"botman\" Broome wrote: >[EMAIL PROTECTED] wrote: >>Th

RE: [SPAM] Re: [hlcoders] Compiling SDK in VC++ 2002

2006-08-12 Thread Adam \"amckern\" Mckern
I think as long as we can get the page under 32KB, the wiki wont mind - every time you edit the community page it screems in bold text about the page being to big. I also hope that valve (knowing what they can be like some times) has a weekly backup of the ki database. Adam --- [EMAIL PROTECTED]

Re: [hlcoders] HL2DM bots

2006-08-12 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Is there a community wiki page for such thing? On 8/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Those posts are from 2005. I had to post about 30 times over the span of > 16 months before the critical vphysics bug finally got address