In your view model class, find CalcViewModelView. You can change the
eyePosition vector before it gets passed into SetLocalOrigin. ( or
passed into the BaseClass if you have a custom view model class )
With that you can get an offset from the weapon and modify its onscreen
position however you lik
Hello,
I'm going to put this subject back up because I don't have skills as an
animator or modeler to do this with. I want to have a similar system to
what SMOD has where it offsets the view model by an angle (of some
sort), but I am oblivious on how to do this myself. Any help with doing
this wi
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Well first off, you don't need to navigate to the game ui panel from
PANEL_ROOT, you can use
enginevgui->GetPanel( PANEL_GAMEUIDLL );
Regarding SendMessage it looks like the KeyValues needs to be named
"Command" and the key/value pairs are just
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