Not sure if this meets everyone's needs, but Subversion has their
differencing code.
On 11/3/06, Nick [EMAIL PROTECTED] wrote:
Personally I always use winmerge http://winmerge.org/. When it comes
to merging files from the old sdk to the new sdk, I use a program
called KDIFF3
I'm wondering what concommands are editable, and not editable. For
example cancelselect doesn't seem to be anywhere in the Source code.
Is this command and others already embedded into hl2.exe or
something?
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Looks to me like cancelselect is in the client dll.
On 11/4/06, rj m [EMAIL PROTECTED] wrote:
I'm wondering what concommands are editable, and not editable. For
example cancelselect doesn't seem to be anywhere in the Source code.
Is this
well, I can see it being called, but I don't see the concommand is
what I'm saying: for example this is the findings:
Find all cancelselect, Subfolders, Find Results 1, Entire Solution, *.*
C:\source\mp\src\cl_dll\perfvisualbenchmark.cpp(222):
engine-ClientCmd(cancelselect);
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I don't know if this helps you, since you said for example, but in the
case you gave, but isn't that HOOK_COMMAND macro (weapon_selection.cpp:55)
plugging the cancelselect command into a function called Close? (I don't
have the code in front of
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The HOOK_COMMAND macro is a fancy way of creating a ConCommand. First,
DECLARE_HUD_COMMAND_NAME must be called, which will create the hook for the
function (create and link a function named there ie Close, to the function
in the class,
I've been having some trouble troubleshooting seemingly insoluble problems
running a mod off the Source SDK Base (SteamAppId 215). It seems that
certain arguments aren't being passed to the executable when the game is run
through the Steam window (runs fine from Visual Studio). For example, one
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Try -window -width 640 -height 480 that's what I always use and it works.
On 11/5/06, John Sheu [EMAIL PROTECTED] wrote:
I've been having some trouble troubleshooting seemingly insoluble problems
running a mod off the Source SDK Base
You must add the args to the SDK Base, rather than your mod.
Regards,
Tim
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Saturday, November 04, 2006 11:02 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders]
SteamAppID 215, right? And from the Steam games list, not the debugger.
Funky.
-John Sheu
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On Saturday 04 November 2006 10:08 pm, Tim McLennan wrote:
You must add the args to the SDK Base, rather than your mod.
Regards,
Tim
That's rather unfortunately unintuitive.
Valve, fix? I can think of many scenarios in which one would want different
arguments for different SDK
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