Re: [hlcoders] New SDK Update is Out As Beta

2006-11-04 Thread rj m
Not sure if this meets everyone's needs, but Subversion has their differencing code. On 11/3/06, Nick [EMAIL PROTECTED] wrote: Personally I always use winmerge http://winmerge.org/. When it comes to merging files from the old sdk to the new sdk, I use a program called KDIFF3

[hlcoders] What is and is not available to programmers?

2006-11-04 Thread rj m
I'm wondering what concommands are editable, and not editable. For example cancelselect doesn't seem to be anywhere in the Source code. Is this command and others already embedded into hl2.exe or something? ___ To unsubscribe, edit your list

Re: [hlcoders] What is and is not available to programmers?

2006-11-04 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Looks to me like cancelselect is in the client dll. On 11/4/06, rj m [EMAIL PROTECTED] wrote: I'm wondering what concommands are editable, and not editable. For example cancelselect doesn't seem to be anywhere in the Source code. Is this

Re: [hlcoders] What is and is not available to programmers?

2006-11-04 Thread rj m
well, I can see it being called, but I don't see the concommand is what I'm saying: for example this is the findings: Find all cancelselect, Subfolders, Find Results 1, Entire Solution, *.* C:\source\mp\src\cl_dll\perfvisualbenchmark.cpp(222): engine-ClientCmd(cancelselect);

Re: [hlcoders] What is and is not available to programmers?

2006-11-04 Thread Zach Brockway
-- [ Picked text/plain from multipart/alternative ] I don't know if this helps you, since you said for example, but in the case you gave, but isn't that HOOK_COMMAND macro (weapon_selection.cpp:55) plugging the cancelselect command into a function called Close? (I don't have the code in front of

Re: [hlcoders] What is and is not available to programmers?

2006-11-04 Thread Jonathan Murphy
-- [ Picked text/plain from multipart/alternative ] The HOOK_COMMAND macro is a fancy way of creating a ConCommand. First, DECLARE_HUD_COMMAND_NAME must be called, which will create the hook for the function (create and link a function named there ie Close, to the function in the class,

[hlcoders] Source SDK Base

2006-11-04 Thread John Sheu
I've been having some trouble troubleshooting seemingly insoluble problems running a mod off the Source SDK Base (SteamAppId 215). It seems that certain arguments aren't being passed to the executable when the game is run through the Steam window (runs fine from Visual Studio). For example, one

Re: [hlcoders] Source SDK Base

2006-11-04 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Try -window -width 640 -height 480 that's what I always use and it works. On 11/5/06, John Sheu [EMAIL PROTECTED] wrote: I've been having some trouble troubleshooting seemingly insoluble problems running a mod off the Source SDK Base

RE: [hlcoders] Source SDK Base

2006-11-04 Thread Tim McLennan
You must add the args to the SDK Base, rather than your mod. Regards, Tim -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of John Sheu Sent: Saturday, November 04, 2006 11:02 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders]

Re: [hlcoders] Source SDK Base

2006-11-04 Thread John Sheu
SteamAppID 215, right? And from the Steam games list, not the debugger. Funky. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK Base

2006-11-04 Thread John Sheu
On Saturday 04 November 2006 10:08 pm, Tim McLennan wrote: You must add the args to the SDK Base, rather than your mod. Regards, Tim That's rather unfortunately unintuitive. Valve, fix? I can think of many scenarios in which one would want different arguments for different SDK