Re: [hlcoders] PostRenderVGui unstable?

2007-01-25 Thread bloodykenny
Since no one ever responded, I filed this zilla for tracking... http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=108 At 2007/01/15 01:06 AM, [EMAIL PROTECTED] wrote: >I noticed that when using PostRenderVGui, the 2D items I rendered would be >offset vertically down whenever th

RE: [hlcoders] Falling spectators

2007-01-25 Thread Ben Everett
ves, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2008 (20070125) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or vi

Re: [hlcoders] Falling spectators

2007-01-25 Thread Richard
Weird, just trying to figure out this one myself. I've been stepping through just about every function called in gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no where have I seen the velocity vector being changed from 0. If I join a team (team based mod) and go back to spect

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Mukkan Yhti
This is the old flash light before the new one. From: "Minh" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: Subject: Re: [hlcoders] Server Side Flashlight Effects Date: Thu, 25 Jan 2007 12:49:57 -0800 The texture that they use is effects/flashlight001.tga Have fun! -

[hlcoders] Falling spectators

2007-01-25 Thread Niclas
-- [ Picked text/plain from multipart/alternative ] Every time I am spectator in my mod, I start falling. Flying around as a spectator for about a minute then I simply start to fall, like someone cut of my wings :P, but since Im a spectator I fall through the floor and never stops falling. Anyone

Re: [hlcoders] removing decals at round start?

2007-01-25 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] Here's what i did: void Client_RoundReset() { [[snip]] //clear all decals engine->ClientCmd( "r_cleardecals\n" ); Msg("Client: Round Reset!\n"); } which gets called from a UserMessage. ("RoundReset") On 1/25/07, Jay Stelly <[EMAIL P

RE: [hlcoders] removing decals at round start?

2007-01-25 Thread Jay Stelly
Just issue the client command from your client DLL instead of the server. Cl_restrict_server_commands only affects client commands that come in over the network, not local ones. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: Thursday

Re: [hlcoders] removing decals at round start?

2007-01-25 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I would guess there is a client-side function that you could use, but I don't know much about the client since I've only done server plugins. I just see people recommending ClientCommand on this list a lot and wanted to point out that it won't alw

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Minh
The texture that they use is effects/flashlight001.tga Have fun! - Original Message - From: "Garry Newman" <[EMAIL PROTECTED]> To: Sent: Thursday, January 25, 2007 8:54 AM Subject: Re: [hlcoders] Server Side Flashlight Effects -- [ Picked text/plain from multipart/alternative ] env_pr

Re: [hlcoders] removing decals at round start?

2007-01-25 Thread Minh
so what would you use ? - Original Message - From: "LDuke" <[EMAIL PROTECTED]> To: Sent: Thursday, January 25, 2007 6:17 AM Subject: Re: [hlcoders] removing decals at round start? -- [ Picked text/plain from multipart/alternative ] This won't work if the client has cl_restrict_client_

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Mukkan Yhti
Yep; the code is out of date. Any idea where the old flash light code is? From: "Garry Newman" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Server Side Flashlight Effects Date: Thu, 25 Jan 2007 17:57:27 + -- [ Pic

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] Hmm, it's documented at VDC: http://developer.valvesoftware.com/wiki/Env_projectedtexture Maybe your code is out of date - this page seems to suggest it was added 2006-08-04 http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List_Fixed

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Mukkan Yhti
I don't seem to have that in my HL2DM base? From: "Garry Newman" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Server Side Flashlight Effects Date: Thu, 25 Jan 2007 16:54:07 + -- [ Picked text/plain from multipart/

Re: [hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] env_projectedtexture is a pretty good entity to look into if you want to find out how the flashlights work. It'd be more awesome if you could change the texture tho~ :v On 1/25/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > Does anyone know w

[hlcoders] Server Side Flashlight Effects

2007-01-25 Thread Mukkan Yhti
Does anyone know where the server-side flash light effects are located? It's driving me insane; I found them before by accident and changed it to pink and now don't know where it is to change it back. If anyone could help me out with this; it would make me super happy. Thanks, Mukkan __

Re: [hlcoders] removing decals at round start?

2007-01-25 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] This won't work if the client has cl_restrict_client_commands on. I believe the default setting is to restrict commands only on Valve games, but clients can change it, and will very likely do so, especially on servers where admins are abusing cex