While it would get picked up as a cheat on VAC servers, what is there
to stop a clan starting up their own non-VAC secured server and going
through strat runs. I personally have done that with my own clan to
practise strats we have come up with using SaTstrat
(http://home.swipnet.se/logiclord/sats
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It would most-likely get detected as a cheat. Because it has to draw using
DirectX over the current screen buffer, and things that do that are
detectable by valve. For the exception of XFire which I believe Valve
allowed access to do that. This
Hello,
i plane to build an Tactics Tool to help Clans make Taktiks in real time...
My idea was it to create an external Programm, and an to communicate with an
server plugin via sockets...
So i have planed, that the head admin clicks with the mous on the map and
the external programm register t
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IMO that sounds too inconvenient to be very useful. I'd start begging Valve
to let you host the SDK on a public SVN or CVS. It would be a benefit to the
community as well as valve by reducing the traffic on the lists of people
trying to fix the sa
So, since sourceforge works with CVS, all I have to do is use CVS to
make diff files and then let the sourceforge's CVS system handle them
as it would normal source code files. The end result on sourceforge
would be CVS doing diff files of diff files that were created by the
local copy of CVS. It
As far as CVS goes, you can create a tag on an initial import, so for instance
I have a tag called valve_2005_02_17 which was the first real Valve SDK. (Holy
cow almost at the two year anniversery already!)
So the following command gives the diff between that SDK and my mod as it
exists right
This is a multi-part message in MIME format.
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Well, to not put large portions of Valves code into the public and not have to
deal with all the diffs you would have to rewrite most if not all of the SDK.
Like I said the downside is that is a lot
What do you mean "so that it is all modified", Nate? And now that I
think about it, it's not an option to start from a specific version of
the SDK and diff that. How would everyone coordinate with that since
you don't get to choose which version of the SDK Steam downloads?
Also, it wouldn't be in
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