Re: [hlcoders] Tactics Tool Posible?

2007-02-03 Thread Fionnbharr
While it would get picked up as a cheat on VAC servers, what is there to stop a clan starting up their own non-VAC secured server and going through strat runs. I personally have done that with my own clan to practise strats we have come up with using SaTstrat (http://home.swipnet.se/logiclord/sats

Re: [hlcoders] Tactics Tool Posible?

2007-02-03 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] It would most-likely get detected as a cheat. Because it has to draw using DirectX over the current screen buffer, and things that do that are detectable by valve. For the exception of XFire which I believe Valve allowed access to do that. This

[hlcoders] Tactics Tool Posible?

2007-02-03 Thread Ratman2000
Hello, i plane to build an Tactics Tool to help Clans make Taktiks in real time... My idea was it to create an external Programm, and an to communicate with an server plugin via sockets... So i have planed, that the head admin clicks with the mous on the map and the external programm register t

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] IMO that sounds too inconvenient to be very useful. I'd start begging Valve to let you host the SDK on a public SVN or CVS. It would be a benefit to the community as well as valve by reducing the traffic on the lists of people trying to fix the sa

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread Nikolaos Tzimoulis
So, since sourceforge works with CVS, all I have to do is use CVS to make diff files and then let the sourceforge's CVS system handle them as it would normal source code files. The end result on sourceforge would be CVS doing diff files of diff files that were created by the local copy of CVS. It

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread bloodykenny
As far as CVS goes, you can create a tag on an initial import, so for instance I have a tag called valve_2005_02_17 which was the first real Valve SDK. (Holy cow almost at the two year anniversery already!) So the following command gives the diff between that SDK and my mod as it exists right

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well, to not put large portions of Valves code into the public and not have to deal with all the diffs you would have to rewrite most if not all of the SDK. Like I said the downside is that is a lot

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread Nikolaos Tzimoulis
What do you mean "so that it is all modified", Nate? And now that I think about it, it's not an option to start from a specific version of the SDK and diff that. How would everyone coordinate with that since you don't get to choose which version of the SDK Steam downloads? Also, it wouldn't be in