Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000
Hello, hmm this sounds nice! But is snd_restart executable by Server Plugins? Just with the Helpers or have we call it client sied? Thanks for your replay! With friendly Reguards Ratman2000 - Original Message - From: "Daniel" <[EMAIL PROTECTED]> To: Sent: Thursday, February 22, 2007

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Daniel
-- [ Picked text/plain from multipart/alternative ] I found out that snd_restart in console will make sounds work that you just downloaded. On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > > Hello Yahn, > > thank you :) > > With friendly reguards > > Ratman2000 > > - Original Message -

Re: [hlcoders] Re: bbox collision?

2007-02-21 Thread Minh
This is probably related to the client side prediction (or lack thereof) when you're running a listen server. I think by default, the player animations aren't predicted for the local player. My animations are jittery when viewed through thirdperson but when I view other player's anims, they're smo

Re: [hlcoders] Resolve relative paths to full path?

2007-02-21 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Err.. maybe I spoke too soon, filesystem->RelativePathToFullPath("/gameinfo.txt", "MOD", fullpath, sizeof(fullpath)); Puts "/gameinfo.txt" in fullpath and returns NULL.. I wasn't sure about "MOD" so I tried a few different things including NULL

Re: [hlcoders] Resolve relative paths to full path?

2007-02-21 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Wow, how did I miss that. Thanks Yahn. Regards, Paul On 2/22/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Try: IFileSystem::RelativePathToFullPath > > You might need to have an actual filename under the subfolder, but > that's the function

RE: [hlcoders] Resolve relative paths to full path?

2007-02-21 Thread Yahn Bernier
Try: IFileSystem::RelativePathToFullPath You might need to have an actual filename under the subfolder, but that's the function I think you want. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski Sent: Wednesday, February 21, 2007 8:26 P

Re: [hlcoders] Compile Linking Issue

2007-02-21 Thread Gerry Brunelle
-- [ Picked text/plain from multipart/alternative ] Yea, I included that file and I am still getting the same error. I have compared my code to the serverplugin_empty in the Source SDK e and the code seems to be similar. Any other ideas? -Gerry On 2/21/07, Adam amckern Mckern <[EMAIL PROTECTED]>

[hlcoders] Resolve relative paths to full path?

2007-02-21 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hi guys, Is there an easy way to resolve the relative path: /resource/ to C:\Program Files\Steam\SteamApps\SourceMods\mod\resource\ I looked through the SDK for a while but I couldn't find and easy solution. I stumbled on something that does pa

[hlcoders] Re: bbox collision?

2007-02-21 Thread Mark Gornall
I neglected to mention that the problem I am having is with thirdperson view. The firstperson view seems fine. Anyone know why that would be? (advanced sdk) Thanks. r2. Message: 4 From: "Mark Gornall" <[EMAIL PROTECTED]> To: Date: Wed, 21 Feb 2007 00:03:08 - Subject: [hlcoders] bbox colli

Re: [hlcoders] Compile Linking Issue

2007-02-21 Thread Adam \"amckern\" Mckern
Did you include the memdebug header file? Adam --- Gerry Brunelle <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hello, > > I am getting the following link issue when trying to > compile a plugin I am > writing. I have narrowed it down to which line is > ca

RE: [hlcoders] Replay Disappearing Bug

2007-02-21 Thread Yahn Bernier
Can you email me the test map you were using and tell me which code base you started with (was it the hl2 or hl2mp code?) Yahn [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew Sent: Thursday, February 08, 2007 11:50 AM To: hlcod

[hlcoders] Compile Linking Issue

2007-02-21 Thread Gerry Brunelle
-- [ Picked text/plain from multipart/alternative ] Hello, I am getting the following link issue when trying to compile a plugin I am writing. I have narrowed it down to which line is causeing it. EXPOSE_SINGLE_INTERFACE_GLOBALVAR(Contempt, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCA

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000
Hello Yahn, thank you :) With friendly reguards Ratman2000 - Original Message - From: "Yahn Bernier" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 21, 2007 8:30 PM Subject: RE: [hlcoders] Downloadables Bug? VALVE? Sure -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Sure -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Wednesday, February 21, 2007 11:07 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Downloadables Bug? VALVE? Hello Yahn, ok :'( Can you inform us over this tread, when y

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000
Hello Yahn, ok :'( Can you inform us over this tread, when you have found this bug? Thanks from germany! With friendly Reguards Ratman2000 - Original Message - From: "Yahn Bernier" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 21, 2007 7:53 PM Subject: RE: [hlcoders] Downloadable

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Not yet that I'm aware of -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Wednesday, February 21, 2007 10:45 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Downloadables Bug? VALVE? Hello Yahn, is there somthing corrected

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000
Hello Yahn, is there somthing corrected in the next update? :) Thanks! With friendly reguards Ratman2000 - Original Message - From: "Yahn Bernier" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 20, 2007 4:30 PM Subject: RE: [hlcoders] Downloadables Bug? VALVE? I remember looking

RE: [hlcoders] Replay Disappearing Bug

2007-02-21 Thread Yahn Bernier
Mike Dussault was going to look into it, but he's out of the office this week so probably won't get to it until next week. I might have a few minutes to check it out today though. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew Sent: Wednes

RE: [hlcoders] updating server w/ client info

2007-02-21 Thread Ben Everett
Modify CUserCmd. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (Bromfitsen) Sent: Wednesday, February 21, 2007 5:41 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] updating server w/ client info -- [ Picked text/plain from multipar

Re: [hlcoders] Animation timing tag extraction

2007-02-21 Thread Nate Nichols
Great, thanks a lot, Yahn. Nate On 20/02/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: Faceposer code which parses the info: bool CChoreoView::AutoaddGestureKeys( CChoreoEvent *e, bool checkonly ) { StudioModel *model = FindAssociatedModel( e->GetScene(), e->GetActor() ); if ( !m

RE: [hlcoders] Replay Disappearing Bug

2007-02-21 Thread Meow Mew
Hey Yahn, I was curious if anybody over there had a chance to try the repro? Just wondering if there was any feedback. You guys are really busy, so it would be easy to slip through the cracks. From: "Yahn Bernier" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: Subject: RE

Re: [hlcoders] updating server w/ client info

2007-02-21 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] You could try adding a handle to your clients command packets for a selected object, so that the informations is handed to the server along with all the other information such as key states and the likes. That way the server will know what you ha

[hlcoders] updating server w/ client info

2007-02-21 Thread Oliver
-- [ Picked text/plain from multipart/alternative ] There is some explanation required before the question, sorry for the long text: In our mod, we have a full-screen vgui panel serving as our HUD. It functions similarly to World of Warcraft in that the HUD catches mouse input unless the right-mo