Hey Nate!
Thanks about the laser spot - however, when i comment
out the two instances of SetThink( NULL ); the last
round is still dumb.
Adam
--- Nate Nichols <[EMAIL PROTECTED]> wrote:
> I haven't looked at it too closely, but the problem
> is probably one of
> the SetThink(NULL).
>
> After fi
Ondřej Hošek wrote:
Until I alerted Valve, steampowered.co.uk was offering Source aimbots.
Your impersonation plan backfired and your credibility is gone. Imbecile.
Next time, don't forget to clean up after your sorry ass. Assuming there
is going to be a next time, since Valve's dogs are probabl
Until I alerted Valve, steampowered.co.uk was offering Source aimbots.
Your impersonation plan backfired and your credibility is gone. Imbecile.
Next time, don't forget to clean up after your sorry ass. Assuming there
is going to be a next time, since Valve's dogs are probably tearing you
apart b
--
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> when I was impersonating some guy and havent really been
> bothered to change it since.
uhmm.. I think that pretty much killed any credibility you might have had...
--
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To unsubscribe, edit your
It's not really my email, it's just one I entered into Outlook express
ages ago when I was impersonating some guy and havent really been
bothered to change it since.
I usually use my hotmail account; but I was in a hurry and just hit
outlook express.
[EMAIL PROTECTED] wrote:
If I'm not mistaken
Ignore who?
I didn't see anything.
-Original Message-
From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
Sent: Friday, March 16, 2007 9:47 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Making a Score Keeping system.
--
[ Picked text/plain from multipart/alternative ]
http:/
I haven't looked at it too closely, but the problem is probably one of
the SetThink(NULL).
After firing the last rocket, does the light turn off?
Nate
On 16/03/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
Hey!
I have a RPG with a 6 round clip - however when the
last round is fired the r
--
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Someone pointed me to this link recently. It should help clarify the
timeline you can expect: http://developer.valvesoftware.com/wiki/Valve_Time
:) :) :)
On 3/15/07, Jeremy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/
--
[ Picked text/plain from multipart/alternative ]
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg17437.html
Just ignore him.
--
Jorge "Vino" Rodriguez
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Hey!
I have a RPG with a 6 round clip - however when the
last round is fired the rocket wont guide.
I dont know what part of the code block to remove so
that i can keep npcs happy with the changes.
The code source can be found at:
http://nigredostudios.com/temp/weapon_rpg.cpp
Any help is accept
If I'm not mistaken here, your email address does not really invite people
to help you on pretty much anything.
> Greetings
>
> I am attempting to make a score keeping system for Half-Life 2 DM using
> the SDK.
>
> The scoring system holds your "Deaths and Kills" possibly Score as well
> but I can
Greetings
I am attempting to make a score keeping system for Half-Life 2 DM using
the SDK.
The scoring system holds your "Deaths and Kills" possibly Score as well
but I can just subtract deaths from kills to do that.
The only problem is that I am not too sure where to start; I throught of
writi
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