Re: [hlcoders] Player shadows

2007-05-12 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] You also might need to set up the animations as well, not sure if they are handled by default for SP mods Matt On 5/12/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I had the same problem with my

[hlcoders] Re: Player shadows

2007-05-12 Thread chrono
Thanks Minh, I got the player casting shadows now. Unfortunately they are not received by the props - only the Hammer brushes. My terrain is made of props, so I really need to get shadows working on them too. As the player is flying it is very hard to land when the shadow is not being recieved by

Re: [hlcoders] Player shadows

2007-05-12 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Actually, you don't have to do anything to the models/animations. By default they'll just use the standard 3d mesh to compute the shadow. Ideally, you'll want to have an LOD mesh for your model if it's very hi-poly. Check out some of the examp

Re: [hlcoders] building mod on linux

2007-05-12 Thread edman747
-- [ Picked text/plain from multipart/alternative ] OK, I get it now. USE gcc2.96 it comes with RH 9, put CC=gcc296 in the Makefile. NOTE: none of the HL SDK files or patches at metamod.org are ANSI-compliant It took me a little longer than a half and hour using the guide. http://articles.thewave

Re: [hlcoders] Re: Player shadows

2007-05-12 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Yea, that's a limitation of the Source engine. Right now, shadows only get casted on brushes. You'd have to make some major adjustments to the shadow rendering engine to have it cast on models. Actually, I think the new stuff in Episode2 has

RE: [hlcoders] Re: Player shadows

2007-05-12 Thread Jay Stelly
We do have code in there to cast shadows on props. There should be a "receive shadows" flag on the prop entity that is off by default - turn it on for your props. Jay > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Saturday, May 12, 2

[hlcoders] Force Consistent Client.dll?

2007-05-12 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] Is there a simple way to have the server force consistency on the client.dll? When I was testing I noticed that the console prints a warning message on the client when the server's copy of the client.dll is different, but doesn't seem to do anythi

Re: [hlcoders] Re: Player shadows

2007-05-12 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Minh, I think also by default there are very few to no anims coded in to be played by the model anyway, I'm pretty sure to get it working properly a while ago I needed to add that in On 5/13/07, Jay Stelly <[EMAIL PROTECTED]> wrote: > > We do hav

RE: [hlcoders] Force Consistent Client.dll?

2007-05-12 Thread Mark Chandler
Find where it prints the error and kick them from the server. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skillet Sent: Sunday, May 13, 2007 6:46 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Force Consistent Client.dll? -- [ Picked te

Re: [hlcoders] Force Consistent Client.dll?

2007-05-12 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] It's not in the SDK, unfortunately. :( On 5/12/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Find where it prints the error and kick them from the server. :P > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]

Re: [hlcoders] Force Consistent Client.dll?

2007-05-12 Thread Justin Krenz
Force all clients to send the server a CRC of their client.dll. If the server doesn't receive this or it's invalid, kick them within a certain period of time. The upcoming dedicated server update is going to allow this functionality built-in via the sv_pure convar. There's a beta of it currentl

RE: [hlcoders] Force Consistent Client.dll?

2007-05-12 Thread Mark Chandler
YEY less work for me now, was going to add this to Golden Eye source. :P Whats the url for the hlds list? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Sunday, May 13, 2007 9:49 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlc

[hlcoders] VGUI messages

2007-05-12 Thread Mark Chandler
OK im having a problem with vgui messages. Currently I have a frame that has images and one panel on it. And on that panel are more images. Now I have coded in the ImagePanel class to send a message when its clicked on: void ImagePanel::OnMousePressed(MouseCode code) { if ( GetParent() )