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You also might need to set up the animations as well, not sure if they are
handled by default for SP mods
Matt
On 5/12/07, Minh <[EMAIL PROTECTED]> wrote:
>
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> I had the same problem with my
Thanks Minh, I got the player casting shadows now. Unfortunately they
are not received by the props - only the Hammer brushes. My terrain is
made of props, so I really need to get shadows working on them too. As
the player is flying it is very hard to land when the shadow is not
being recieved by
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Actually, you don't have to do anything to the models/animations. By default
they'll just use the standard 3d mesh to compute the shadow.
Ideally, you'll want to have an LOD mesh for your model if it's very
hi-poly. Check out some of the examp
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OK, I get it now. USE gcc2.96
it comes with RH 9, put CC=gcc296 in the Makefile.
NOTE: none of the HL SDK files or patches at metamod.org are ANSI-compliant
It took me a little longer than a half and hour using the guide.
http://articles.thewave
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Yea, that's a limitation of the Source engine. Right now, shadows only get
casted on brushes.
You'd have to make some major adjustments to the shadow rendering
engine to have it cast on models. Actually, I think the new stuff in
Episode2 has
We do have code in there to cast shadows on props. There should be a
"receive shadows" flag on the prop entity that is off by default - turn
it on for your props.
Jay
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Saturday, May 12, 2
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Is there a simple way to have the server force consistency on the client.dll?
When I was testing I noticed that the console prints a warning message on
the client when the server's copy of the client.dll is different, but
doesn't seem to do anythi
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Minh, I think also by default there are very few to no anims coded in to be
played by the model anyway, I'm pretty sure to get it working properly a
while ago I needed to add that in
On 5/13/07, Jay Stelly <[EMAIL PROTECTED]> wrote:
>
> We do hav
Find where it prints the error and kick them from the server. :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skillet
Sent: Sunday, May 13, 2007 6:46 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Force Consistent Client.dll?
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It's not in the SDK, unfortunately.
:(
On 5/12/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
>
> Find where it prints the error and kick them from the server. :P
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
Force all clients to send the server a CRC of their client.dll. If the
server doesn't receive this or it's invalid, kick them within a certain
period of time.
The upcoming dedicated server update is going to allow this
functionality built-in via the sv_pure convar. There's a beta of it
currentl
YEY less work for me now, was going to add this to Golden Eye source. :P
Whats the url for the hlds list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, May 13, 2007 9:49 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlc
OK im having a problem with vgui messages.
Currently I have a frame that has images and one panel on it. And on that
panel are more images.
Now I have coded in the ImagePanel class to send a message when its clicked
on:
void ImagePanel::OnMousePressed(MouseCode code)
{
if ( GetParent() )
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