I fnally had a chance to solve this problem. And the only way I could get
all my effects to properly display was to have the weapon firing code
coexisting on server and client. In fact I also have the weapon pose
parameter adjustment being performed on both the server and client. This
alone doesn'
Ahhh, sorry. My plugin for HL2MP.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Wednesday, September 05, 2007 6:51 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] IVEngine Client GetPlayerInfo returning blanks
(plugin)
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What fun would modding be if the game ran the same way every time? This is
clearly a feature to add some spice.
:)
On 9/5/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> Has anyone experienced their faces getting a lot paler?
>
> Like this: htt
What mod are you trying this on?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Wednesday, September 05, 2007 11:25 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin)
player_inf
player_info_t info;
engine->GetPlayerInfo( playerindex, &info );
I know the playerindex is correct because I use it other places. For some
reason when I try this I get blanks for all players. Has anybody else seen
this? If so, is there a fix?
Thanks,
Keeper
_
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There doesn't appear to be any main engine API function calls from anywhere
but the main thread. The additional threads are worker threads that only
create connections and poll the IO.
To create a new connection, there's a pending list that is d
Gren Meera wrote:
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Hey everybody, I could REALLY use a hand with this!
I needed to make a multi-threaded plugin to handle Port IO for external
hardware. The problem is, the MOD always crashes when unloading DLLs when
my plugin is loaded.
It di
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Hey everybody, I could REALLY use a hand with this!
I needed to make a multi-threaded plugin to handle Port IO for external
hardware. The problem is, the MOD always crashes when unloading DLLs when
my plugin is loaded.
It dies in random destruc
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I'm not getting it. Video driver specific error perhaps?
Running Geforce 6600GT with Forceware 162.18 at Windows XP SP2.
/ProZak
On 05/09/07, Nick <[EMAIL PROTECTED]> wrote:
>
> It might have been caused by an update. It might go away in a few
>
It might have been caused by an update. It might go away in a few
months, or you might have to reinstall your entire computer, and
restart your mod from the beginning.
On 9/5/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
> Has anyone experienced their faces getting a lot paler?
>
> Like this: http:/
Has anyone experienced their faces getting a lot paler?
Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG
It happened about a month or so ago, and I didn't change anything.
They're not actually like this when playing stock HL2, but they are in
FacePoser when configured for Half-Lif
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CONTEXT: We'd like to create a drag-and-drop interface for our mod. When
the user drags off of a panel, the cursor changes and text/image follows the
cursor as the user drags (i.e. user clicks and drags off a panel containing
text "dog"; cursor c
Hello,
is there a way, to find out, what plugins are installed with the number for
the unload function?
How works the command plugin_print
I ask becouse i need to unload the plugin itself :)
With friendly reguards
Ratman2000
- Original Message -
From: "Nick" <[EMAIL PROTECTED]>
To:
Se
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