Re: [hlcoders] Vehicles in multiplayer

2007-09-05 Thread Christopher Harris
I fnally had a chance to solve this problem. And the only way I could get all my effects to properly display was to have the weapon firing code coexisting on server and client. In fact I also have the weapon pose parameter adjustment being performed on both the server and client. This alone doesn'

RE: [hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin)

2007-09-05 Thread Keeper
Ahhh, sorry. My plugin for HL2MP. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, September 05, 2007 6:51 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin)

Re: [hlcoders] Pale faces

2007-09-05 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] What fun would modding be if the game ran the same way every time? This is clearly a feature to add some spice. :) On 9/5/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > > Has anyone experienced their faces getting a lot paler? > > Like this: htt

RE: [hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin)

2007-09-05 Thread Tony Paloma
What mod are you trying this on? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Wednesday, September 05, 2007 11:25 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin) player_inf

[hlcoders] IVEngine Client GetPlayerInfo returning blanks (plugin)

2007-09-05 Thread Keeper
player_info_t info; engine->GetPlayerInfo( playerindex, &info ); I know the playerindex is correct because I use it other places. For some reason when I try this I get blanks for all players. Has anybody else seen this? If so, is there a fix? Thanks, Keeper _

Re: [hlcoders] Multithreaded Plugin CRT

2007-09-05 Thread Gren Meera
-- [ Picked text/plain from multipart/alternative ] There doesn't appear to be any main engine API function calls from anywhere but the main thread. The additional threads are worker threads that only create connections and poll the IO. To create a new connection, there's a pending list that is d

Re: [hlcoders] Multithreaded Plugin CRT

2007-09-05 Thread Jeffrey \"botman\" Broome
Gren Meera wrote: -- [ Picked text/plain from multipart/alternative ] Hey everybody, I could REALLY use a hand with this! I needed to make a multi-threaded plugin to handle Port IO for external hardware. The problem is, the MOD always crashes when unloading DLLs when my plugin is loaded. It di

[hlcoders] Multithreaded Plugin CRT

2007-09-05 Thread Gren Meera
-- [ Picked text/plain from multipart/alternative ] Hey everybody, I could REALLY use a hand with this! I needed to make a multi-threaded plugin to handle Port IO for external hardware. The problem is, the MOD always crashes when unloading DLLs when my plugin is loaded. It dies in random destruc

Re: [hlcoders] Pale faces

2007-09-05 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] I'm not getting it. Video driver specific error perhaps? Running Geforce 6600GT with Forceware 162.18 at Windows XP SP2. /ProZak On 05/09/07, Nick <[EMAIL PROTECTED]> wrote: > > It might have been caused by an update. It might go away in a few >

Re: [hlcoders] Pale faces

2007-09-05 Thread Nick
It might have been caused by an update. It might go away in a few months, or you might have to reinstall your entire computer, and restart your mod from the beginning. On 9/5/07, Nate Nichols <[EMAIL PROTECTED]> wrote: > Has anyone experienced their faces getting a lot paler? > > Like this: http:/

[hlcoders] Pale faces

2007-09-05 Thread Nate Nichols
Has anyone experienced their faces getting a lot paler? Like this: http://destroyer.cs.northwestern.edu/nas/paleface.JPG It happened about a month or so ago, and I didn't change anything. They're not actually like this when playing stock HL2, but they are in FacePoser when configured for Half-Lif

[hlcoders] drag and drop

2007-09-05 Thread Oliver
-- [ Picked text/plain from multipart/alternative ] CONTEXT: We'd like to create a drag-and-drop interface for our mod. When the user drags off of a panel, the cursor changes and text/image follows the cursor as the user drags (i.e. user clicks and drags off a panel containing text "dog"; cursor c

Re: [hlcoders] Is there a Bug in the Engine with Plugins???

2007-09-05 Thread Ratman2000
Hello, is there a way, to find out, what plugins are installed with the number for the unload function? How works the command plugin_print I ask becouse i need to unload the plugin itself :) With friendly reguards Ratman2000 - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Se