Hello,

is there a way, to find out, what plugins are installed with the number for
the unload function?
How works the command plugin_print

I ask becouse i need to unload the plugin itself :)

With friendly reguards

Ratman2000

----- Original Message -----
From: "Nick" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, September 05, 2007 1:46 AM
Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???


> LOL. Good job on fixing it. If you gave us more code, people wouldn't
> bug you so much, really.
>
> On 9/4/07, Mike Dussault <[EMAIL PROTECTED]> wrote:
> > It probably was unloading the correct plugin for you anyway because it
> > would've acted like you did plugin_unload 0 if you passed a non-numeric
> > string.
> >
> > I found the problem Tony reported where the plugins never really get
> > unloaded. Will release a fix asap.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> > Dussault
> > Sent: Tuesday, September 04, 2007 2:37 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???
> >
> > It looks like you're specifying a plugin name in the code below. The
> > plugin_unload command takes an index, not a plugin name. You can use
> > plugin_print to list the currently-loaded plugins and their indices.
> > Then specify an index like this:
> >
> > Engine->ServerCommand( "plugin_unload 0\n" );
> >
> >
> > ----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Monday, September 03, 2007 9:53 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
> >
> > Hello,
> >
> > i like the Valve Interface... i have no problems with it..
> >
> > Ok its a very bit to small / not enaugth functions but all is fine with
> > it for me... All what you can do without the Intervace, you can do with
> > the same way with the interface :) You only need to know what you are
> > doing :P
> >
> > Is there a work around to clear the plugin manual Alfred / Mike?
> >
> > Or can you tell the Function, we need to call to free the plugin manual?
> > (Like memory function name or other to call it to free the plugin it
> > self!)
> >
> > With friendly Reguard
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Tuesday, September 04, 2007 4:29 AM
> > Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins???
> >
> >
> > > I agree.
> > >
> > > The Valve plug-in interface is a slap in the face.
> > >
> > > - voogru.
> > >
> > >
> > > -----Original Message-----
> > > From: dackz [mailto:[EMAIL PROTECTED]
> > > Sent: Monday, September 03, 2007 10:06 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins???
> > >
> > > Don't use Valve's poorly implemented and poorly documented plugin
> > > interface and you'll be much better off. There are alternatives, you
> > > know.
> > >
> > > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
> > > > Hello,
> > > >
> > > > i have written a small plugin what removes only a special entity
> > > > from a
> > > Map
> > > > and Unloads
> > > > itself after doing that...
> > > >
> > > > So i have added a small log text to Game Frame to see whats doing
> > becouse
> > > > the unload...
> > > >
> > > > So i have startet it, the plugin starts, removes the entity and
> > > > unloads fine...
> > > >
> > > > But after server activate, my plugin begins to printing the Game
> > > > Frame Funktion AFTER unloading the Plugin
> > > >
> > > > whats wrong??? Why CS:S calls the Plugin after its Unloaded???
> > > >
> > > > Why we can unload plugins, when they dont get unloaded???
> > > >
> > > > I call in my Plugin in Load this:
> > > >
> > > > Engine->ServerCommand( "plugin_unload MyPlugin\n" );
> > > >
> > > > Is there a bug or a "feature"???
> > >
> > > _______________________________________________
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> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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> >
> >
>
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