Re: [hlcoders] I want to play TF2 already

2007-09-17 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary

Re: [hlcoders] I want to play TF2 already

2007-09-17 Thread Kevin Ottalini
woohoo, client is unlocked and there are 140+ servers online! now where is that FGD (and updated hammer!) - Original Message - From: "Minh" To: Sent: Monday, September 17, 2007 11:40 PM Subject: Re: [hlcoders] I want to play TF2 already I think he just came from the steam forums...

Re: [hlcoders] I want to play TF2 already

2007-09-17 Thread Adam \"amckern\" McKern
Funny thing is, i got tf2 sitting here on dear old 64k downstream downloading the decrypt hash keys from the content servers (its going to be a while). Adam --- Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I think he just came from the steam forums..

Re: [hlcoders] I want to play TF2 already

2007-09-17 Thread Minh
-- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: "Tony Paloma" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want

RE: [hlcoders] I want to play TF2 already

2007-09-17 Thread Tony Paloma
Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Pre

[hlcoders] I want to play TF2 already

2007-09-17 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] studiorender.dll crash

2007-09-17 Thread Justin Krenz
I've seen many dumps for my mod with this similar stack trace ending on the exact address in studiorender.dll. I remember asking Alfred about it a year ago, and he said: "I am not getting good stack traces from those dumps, could they be general memory/stack corruption?" One thing I've learned

Re: [hlcoders] studiorender.dll crash

2007-09-17 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I've never seen a crash involving studiorender.dll. But perhaps it is one of your shaders. Do you happen to know anything specific about the model it was trying to draw there and what shader it was using? On 9/17/07, Jeremy <[EMAIL PROTECTED]>

[hlcoders] studiorender.dll crash

2007-09-17 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] So we released FF, and things are going pretty well. As with any mod I'm sure the flood of people having issues has begun. The most serious of the issues we are seeing is frequent client crashes in studiorender.dll. I went through a forum thread o

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] I was thinking about it and talking in irc briefly with Joel about it, and I think it may simply have to do with the order of networking, and the way the prediction works. Whereas, (Someone at valve, correct me if i'm wrong, but it appears this is

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Jonathan Murphy
-- [ Picked text/plain from multipart/alternative ] Interesting omega, might need to try it in RnL as I think we have this problem on occasion too. On 9/18/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Bringing back an old topic, becaus

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] Bringing back an old topic, because I am having this issue too. However, I seem to have solved it, I don't know WHY this solves it (unless it has to do with the prediction after all!) I moved all my weapon timers (m_flNextPrimaryAttack / secondary