RE: [hlcoders] Source 2007 Engine

2007-10-12 Thread [Mk-Ultra] xXx
-- [ Picked text/plain from multipart/alternative ] WHAT? Counter Strike Source 2007??? > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I > have a question, in the new engine, what does the command

[hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't know if Valve is aware, but some of the new materials in the episodic 2007 break the episode 1 hammer sdk option. -- ___ To unsubscribe, edit your l

RE: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread [Mk-Ultra] xXx
-- [ Picked text/plain from multipart/alternative ] Oh Damint. If Valve Make A New Counter Strike Source Its DAMN COOL! > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Orange Box Release breaks Episode 1 SDK...> Date: Fri, 12 Oct 2007 > 04:04:58 -0400> > Thi

Re: [hlcoders] Map Backgrounds

2007-10-12 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] I remember this from half-life 2 dm or something in the past. When the background map loaded it also added it to the server list and people would join your background map and you would see them walking around. Pretty funny. On 10/7/07, Daniel Men

Re: [hlcoders] questions

2007-10-12 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] Sounds expensive :P On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > Dell makes servers with two Xeons, four cores each. Brings you nicely to > eight cores total. > > ~~ Ondra > > On 11.10.07 22:33 Uhr, Ryan Sheffer wrote: > > -- > > [ Pi

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Spencer 'voogru' MacDonald, Thanks for sharing that file with us! With friendly Reguards Ratman2000 - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 7:30 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello, i now have a problem... My plugin is designed to locate all Files in an own directory... orangebox/tf/addons/RatMod There are all files including the *.so file... But the new Engine restricts us to locate the *.so file in the bin folder... Is there a way to get the plugin back in the old

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Bryan Beaudreault
Can we please get the tier1_i486 (linux version) as soon as possible? Now that people are starting to get their plugins updated to work with the new version of metamod: source, this will start to draw a gap between linux servers and windows servers. We who host on linux servers won't be able to p

Re: [hlcoders] questions

2007-10-12 Thread Nick
Sounds really expensive since in less than 2 years 8 core processors will already be out. On 10/12/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Sounds expensive :P > > On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > > > Dell makes s

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 6:36 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > I got mine working by just a

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
It's not really that hard to look at the file and figure out what's going on. But here: http://www.voogru.com/filesystem_passthru.h -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 1:15 PM To: hlcoders@list.valvesoftware.com Subject: Re:

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
I got mine working by just adding the new functions from filesystem.h -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I think we need

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread David Anderson
I think we need an updated filesystem_passthru.h as well. ---David Anderson http://www.bailopan.net/ Mike Durand wrote: Added those three. Is anyone else waiting on me for anything other than the Linux version of tier1? -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EM

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Mike, we need this files: public/filesystem_passthru.h public/filesystem.h And the file "reserved" is declared in! With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Thursday, October 11, 2007 9:33 PM Subject: RE: [hlcoders]

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting the GCFs yourself I'd suggest waiting for Valve to officially update the SDK

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The VSP interface doesn't give any error messages when loading fails. MMS gives a nice little message. :) Start srcds in gdb and break it. Then use dlopen: call dlopen(path,2) You'll get something like $1=0 if it fails. Then do: call dlerror()

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello Mike, thanks for the files! I think there is a foult in utllinkedlist.h. I get the error that RESTRICT isnt defined? Can you fix that for us? ../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected init-declarator vor "RESTRICT" ../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR:

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Kevin Ottalini
You'll have to wait for a full OrangBox SDK update before trying to use any of the 2007 materials or models, the new engine is required for them. Hammer and the other SDK tools will need to be updated as well, so just be patient. - Original Message - From: "Andrew Ritchie" To: Sent: Fr

Re: [hlcoders] Source 2007 Engine

2007-10-12 Thread Ondřej Hošek
The GCFs call it that, so I guess it's gonna be the semi-official and commonly acceptable name. ;-) ~~ Ondra On 12.10.07 21:29 Uhr, Kori wrote: By Source 2007, I mean the new engine. - Original Message - From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3

Re: [hlcoders] Source 2007 Engine

2007-10-12 Thread Kori
By Source 2007, I mean the new engine. - Original Message - From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3:31 AM Subject: RE: [hlcoders] Source 2007 Engine -- [ Picked text/plain from multipart/alternative ] WHAT? Counter Strike Source 2007??? From:

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris
No a vanilla ep1 sdk tries to mount them it seems. Because all of the grids are broken. This means maybe hammer is updated in more ways we know??? - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Friday, October 12, 2007 3:35 PM Subject: Re: [hlcoders] Orange Box