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WHAT? Counter Strike Source 2007???
> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject:
> [hlcoders] Source 2007 Engine> Date: Thu, 11 Oct 2007 17:30:03 -0400> > I
> have a question, in the new engine, what does the command
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Don't know if Valve is aware, but some of the new materials in the episodic
2007 break the episode 1 hammer sdk option.
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Oh Damint. If Valve Make A New Counter Strike Source Its DAMN COOL!
> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject:
> [hlcoders] Orange Box Release breaks Episode 1 SDK...> Date: Fri, 12 Oct 2007
> 04:04:58 -0400> > Thi
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I remember this from half-life 2 dm or something in the past. When the
background map loaded it also added it to the server list and people would
join your background map and you would see them walking around. Pretty
funny.
On 10/7/07, Daniel Men
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Sounds expensive :P
On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
>
> Dell makes servers with two Xeons, four cores each. Brings you nicely to
> eight cores total.
>
> ~~ Ondra
>
> On 11.10.07 22:33 Uhr, Ryan Sheffer wrote:
> > --
> > [ Pi
Hello Spencer 'voogru' MacDonald,
Thanks for sharing that file with us!
With friendly Reguards
Ratman2000
- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 12, 2007 7:30 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello,
i now have a problem...
My plugin is designed to locate all Files in an own directory...
orangebox/tf/addons/RatMod
There are all files including the *.so file...
But the new Engine restricts us to locate the *.so file in the bin folder...
Is there a way to get the plugin back in the old
Can we please get the tier1_i486 (linux version) as soon as possible?
Now that people are starting to get their plugins updated to work with
the new version of metamod: source, this will start to draw a gap
between linux servers and windows servers. We who host on linux
servers won't be able to p
Sounds really expensive since in less than 2 years 8 core processors
will already be out.
On 10/12/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
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> Sounds expensive :P
>
> On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> >
> > Dell makes s
Hello,
nice, can you share it with us?
With friendly Reguards
Ratman2000
- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> I got mine working by just a
It's not really that hard to look at the file and figure out what's going
on.
But here:
http://www.voogru.com/filesystem_passthru.h
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 1:15 PM
To: hlcoders@list.valvesoftware.com
Subject: Re:
I got mine working by just adding the new functions from filesystem.h
-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I think we need
I think we need an updated filesystem_passthru.h as well.
---David Anderson
http://www.bailopan.net/
Mike Durand wrote:
Added those three.
Is anyone else waiting on me for anything other than the Linux version
of tier1?
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EM
Hello Mike,
we need this files:
public/filesystem_passthru.h
public/filesystem.h
And the file "reserved" is declared in!
With friendly Reguards
Ratman2000
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Thursday, October 11, 2007 9:33 PM
Subject: RE: [hlcoders]
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Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still
used the older engines materials which would be fine for hammer, otherwise
if you're mounting the GCFs yourself I'd suggest waiting for Valve to
officially update the SDK
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The VSP interface doesn't give any error messages when loading fails. MMS
gives a nice little message. :)
Start srcds in gdb and break it. Then use dlopen:
call dlopen(path,2)
You'll get something like $1=0 if it fails. Then do:
call dlerror()
Hello Mike,
thanks for the files!
I think there is a foult in utllinkedlist.h. I get the error that RESTRICT
isnt defined?
Can you fix that for us?
../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR: expected
init-declarator vor "RESTRICT"
../HL2SDK-TF2/public/tier1/utllinkedlist.h:417: ERROR:
You'll have to wait for a full OrangBox SDK update before trying to use any
of the 2007 materials or models, the new engine is required for them.
Hammer and the other SDK tools will need to be updated as well, so just be
patient.
- Original Message -
From: "Andrew Ritchie"
To:
Sent: Fr
The GCFs call it that, so I guess it's gonna be the semi-official and
commonly acceptable name. ;-)
~~ Ondra
On 12.10.07 21:29 Uhr, Kori wrote:
By Source 2007, I mean the new engine.
- Original Message -
From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 12, 2007 3
By Source 2007, I mean the new engine.
- Original Message -
From: "[Mk-Ultra] xXx" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 12, 2007 3:31 AM
Subject: RE: [hlcoders] Source 2007 Engine
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WHAT? Counter Strike Source 2007???
From:
No a vanilla ep1 sdk tries to mount them it seems. Because all of the grids
are broken. This means maybe hammer is updated in more ways we know???
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 12, 2007 3:35 PM
Subject: Re: [hlcoders] Orange Box
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