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Probably a HTML control on a VGUI Panel.
http://developer.valvesoftware.com/wiki/VGUI_HTML_Screen
/ProZak
On 11/12/2007, Drak <[EMAIL PROTECTED]> wrote:
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Is it possible to play Flash videos in-game? Either in a VGUI window, or on
a texture.
I've seen this done in GMod10 on a VGUI panel, but I can't figure out anyway
to do. Is there an easy way to achiev
Cheers, I totally forgot about rebuilding tier1 :(
Alan.
On 10 Dec 2007, at 19:35, Tobias Kammersgaard wrote:
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Try rebuilding tier1, and vgui_controls :-)
/ProZak
On 10/12/2007, Alan Hibberd <[EMAIL PROTECTED]> wrote:
Hello all.
Im havin
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oh, i didnt know such a function existed.. Sure that sounds like a better
idea.
- Original Message -
From: "Christopher Harris" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 10, 2007 11:28 AM
Subject: Re: [hlcoders] Pushing a player bac
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Try rebuilding tier1, and vgui_controls :-)
/ProZak
On 10/12/2007, Alan Hibberd <[EMAIL PROTECTED]> wrote:
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> Hello all.
>
> Im having a small problem whenever I try to use VGUI2 to create a panel,
>
> 1>vgui_controls.lib(MenuItem.obj) : error
You can quickly find if one you are interested in is implemented anywhere in
the AI period by doing a quick Find in files. In most cases there exists a
schedule which uses it, but you need to setup the AI behind chosing that
schedule. Like for Dodging Left what sort of conditions need to be met an
Why not ApplyAbsVelocityImpulse() or whatever the function is precisely
called?
Chris
- Original Message -
From: "Minh" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 09, 2007 5:09 PM
Subject: Re: [hlcoders] Pushing a player backward
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Hello all.
Im having a small problem whenever I try to use VGUI2 to create a panel,
1>vgui_controls.lib(MenuItem.obj) : error LNK2001: unresolved external
symbol "public: void __thiscall KeyValues::SetPtr(char const *,void
*)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
1>vgui_controls.lib(Button.obj
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Haven't been modding long? Because mod versioning has generally been exposed
to the modders, such as in the Q3 engine. Foxbot didn't need versioning for
HL1, being server side only so I don't know if HL1 was missing the
functionality too.
>From t
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Why not make some sort of huge label, element or whatever on the Main Menu
screen that tells you if there's been released a new version (maybe a
flashing sign that would annoy the crap out of the users ;D)?
Bet you could turn this into something
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\game_shared\ai_activity.h contains a list over activities, but as Minh said
its unlikely you'll find a list over only working ones.
Also I don't get (as in not knowing what you mean) that cutting off thing
you're talking about Mihn :-/
/ProZak
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The thing that gets me:
Mod versioning has been up to the mod author for the past 11-12
years..without problem..
yet now it's all of a sudden an issue..
-Tony
On Dec 10, 2007 1:13 AM, Stephen Micheals <[EMAIL PROTECTED]>
wrote:
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oh, and i hate how the mailing list cuts off the line after 50 or so
characters. It makes my messages that much harder to read... can we disable
this "feature" ?
- Original Message -
From: "Minh" <[EMAIL PROTECTED]>
To:
Sent: Monday, Dec
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why dont you just load up a character in model viewer and click on
View-->Show Activities
That should show you all the activities that that character has.
I dont think you'll find a complete list of all the working activities that
the NPC has unle
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