Re: [hlcoders] Playing Flash (SWF/.FLV) Videos In-game

2007-12-10 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Probably a HTML control on a VGUI Panel. http://developer.valvesoftware.com/wiki/VGUI_HTML_Screen /ProZak On 11/12/2007, Drak <[EMAIL PROTECTED]> wrote: > > This is a multipart message in MIME format. > -- > [ Picked text/plain from multipart/

[hlcoders] Playing Flash (SWF/.FLV) Videos In-game

2007-12-10 Thread Drak
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is it possible to play Flash videos in-game? Either in a VGUI window, or on a texture. I've seen this done in GMod10 on a VGUI panel, but I can't figure out anyway to do. Is there an easy way to achiev

Re: [hlcoders] Errors when using VGUI2

2007-12-10 Thread Alan Hibberd
Cheers, I totally forgot about rebuilding tier1 :( Alan. On 10 Dec 2007, at 19:35, Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Try rebuilding tier1, and vgui_controls :-) /ProZak On 10/12/2007, Alan Hibberd <[EMAIL PROTECTED]> wrote: Hello all. Im havin

Re: [hlcoders] Pushing a player backward

2007-12-10 Thread Minh
-- [ Picked text/plain from multipart/alternative ] oh, i didnt know such a function existed.. Sure that sounds like a better idea. - Original Message - From: "Christopher Harris" <[EMAIL PROTECTED]> To: Sent: Monday, December 10, 2007 11:28 AM Subject: Re: [hlcoders] Pushing a player bac

Re: [hlcoders] Errors when using VGUI2

2007-12-10 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Try rebuilding tier1, and vgui_controls :-) /ProZak On 10/12/2007, Alan Hibberd <[EMAIL PROTECTED]> wrote: > > Hello all. > > Im having a small problem whenever I try to use VGUI2 to create a panel, > > 1>vgui_controls.lib(MenuItem.obj) : error

Re: [hlcoders] Player's Animation Activity List

2007-12-10 Thread Christopher Harris
You can quickly find if one you are interested in is implemented anywhere in the AI period by doing a quick Find in files. In most cases there exists a schedule which uses it, but you need to setup the AI behind chosing that schedule. Like for Dodging Left what sort of conditions need to be met an

Re: [hlcoders] Pushing a player backward

2007-12-10 Thread Christopher Harris
Why not ApplyAbsVelocityImpulse() or whatever the function is precisely called? Chris - Original Message - From: "Minh" <[EMAIL PROTECTED]> To: Sent: Sunday, December 09, 2007 5:09 PM Subject: Re: [hlcoders] Pushing a player backward -- [ Picked text/plain from multipart/alternative ]

[hlcoders] Errors when using VGUI2

2007-12-10 Thread Alan Hibberd
Hello all. Im having a small problem whenever I try to use VGUI2 to create a panel, 1>vgui_controls.lib(MenuItem.obj) : error LNK2001: unresolved external symbol "public: void __thiscall KeyValues::SetPtr(char const *,void *)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) 1>vgui_controls.lib(Button.obj

Re: [hlcoders] Proper mod versioning?

2007-12-10 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Haven't been modding long? Because mod versioning has generally been exposed to the modders, such as in the Q3 engine. Foxbot didn't need versioning for HL1, being server side only so I don't know if HL1 was missing the functionality too. >From t

Re: [hlcoders] Proper mod versioning?

2007-12-10 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Why not make some sort of huge label, element or whatever on the Main Menu screen that tells you if there's been released a new version (maybe a flashing sign that would annoy the crap out of the users ;D)? Bet you could turn this into something

Re: [hlcoders] Player's Animation Activity List

2007-12-10 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] \game_shared\ai_activity.h contains a list over activities, but as Minh said its unlikely you'll find a list over only working ones. Also I don't get (as in not knowing what you mean) that cutting off thing you're talking about Mihn :-/ /ProZak

Re: [hlcoders] Proper mod versioning?

2007-12-10 Thread Tony "omega" Sergi
-- [ Picked text/plain from multipart/alternative ] The thing that gets me: Mod versioning has been up to the mod author for the past 11-12 years..without problem.. yet now it's all of a sudden an issue.. -Tony On Dec 10, 2007 1:13 AM, Stephen Micheals <[EMAIL PROTECTED]> wrote: > -- > [ Picked t

Re: [hlcoders] Player's Animation Activity List

2007-12-10 Thread Minh
-- [ Picked text/plain from multipart/alternative ] oh, and i hate how the mailing list cuts off the line after 50 or so characters. It makes my messages that much harder to read... can we disable this "feature" ? - Original Message - From: "Minh" <[EMAIL PROTECTED]> To: Sent: Monday, Dec

Re: [hlcoders] Player's Animation Activity List

2007-12-10 Thread Minh
-- [ Picked text/plain from multipart/alternative ] why dont you just load up a character in model viewer and click on View-->Show Activities That should show you all the activities that that character has. I dont think you'll find a complete list of all the working activities that the NPC has unle