[hlcoders] Replacing crowbar with custom weapon.

2008-01-13 Thread Alvin Ng
-- [ Picked text/plain from multipart/alternative ] Anybody knows how to replace the crowbar with another custom weapon? I have the custom weapon compiled, and tried to take out the crowbar, but the crowbar still stays in the game. -- ___ To unsubscribe

Re: [hlcoders] Any Source 2007 code update?

2008-01-13 Thread Adam "amckern" McKern
Knowing valve it would be something along the lines of; - Fixed everything - Added a hole heap of stuff Then a week latter; - Updated steam so mods would be broken if they migrated to the new code base. - Ported CSS to the new engine so hammer wont work either :P Adam --- Matt Stafford <[EMAI

Re: [hlcoders] Re: HL2DM Grenade Questions

2008-01-13 Thread Grash
In DM, you can pick up a grenade and throw it throw its owner. The code on the frag is: "SetThrower( pPhysGunUser );" And that changes m_pThrower... Can the owner get changed? or do I have to recreate my frags when the grav gun picks it up... -G --- Tom Leighton <[EMAIL PROTECTED]> wrote: > A

[hlcoders] HUD images

2008-01-13 Thread Alvin Ng
-- [ Picked text/plain from multipart/alternative ] hey guys, i was wondering if anybody has any idea on how to get custom images in place of numbers in the HUD in game and the main menu. say i wanna change the health from numbers to an image file how do i go about it. i tried getting image files

[hlcoders] First Person Model Drawing

2008-01-13 Thread Ryan Nash
-- [ Picked text/plain from multipart/alternative ] I am trying to get the player's body model to display while in first person mode. I have accomplished the basics of this by making ShouldDrawLocalPlayer() return true all the time. I have the player model set up to be the alyx model. In game I sp

Re: [hlcoders] sdk buffer overrun

2008-01-13 Thread bloodykenny
FYI this was originally documented on the wiki known issues list in mid 2006. See http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List For what it's worth, however, that code doesn't actually seem to be used... at least it never came up in my mod. I added an assert(0) there long ago an

Re: [hlcoders] Any Source 2007 code update?

2008-01-13 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Still doesn't answer the questions about tool updates and bug fixes :) On 1/14/08, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If you remember the huge code update with episode 1, expect tha

Re: [hlcoders] Any Source 2007 code update?

2008-01-13 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] If you remember the huge code update with episode 1, expect that but more. D: On Jan 13, 2008 2:48 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thanks Mike. Can we get any indication on w

Re: [hlcoders] Animated Decals on Models

2008-01-13 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] Well thanks for the help so far guys. I don't know if ill be able to track down Imperio59, last I saw he was posting on the wavelength forums. If its shader related, I have very little knowledge. Anyway, thanks again, I'm sure we will figure some

Re: [hlcoders] Re: HL2DM Frags Questions

2008-01-13 Thread Tom Leighton
Although when the gravity gun picks up an entity, it sets its owner to the person holding the gravity gun doesnt it? Andrew Watkins wrote: I can't help with the physics interaction behaviour, but as for passing through its owner, this is because you're set as its owner! In source, no entity can

[hlcoders] Re: HL2DM Frags Questions

2008-01-13 Thread Andrew Watkins
I can't help with the physics interaction behaviour, but as for passing through its owner, this is because you're set as its owner! In source, no entity can interact with its owner. Somewhere in your grenade creation code, you'll see a call to SetOwner or SetOwnerEntity... if you don't care about

Re: [hlcoders] Any Source 2007 code update?

2008-01-13 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Thanks Mike. Can we get any indication on whats included with this update? Which tools (particle editor, material editor etc) and any major bug fixes or code changes? Shader updates etc? Or are we just gonna wait it out and get a surprise :) On 1

[hlcoders] Great Plugin Template

2008-01-13 Thread Tiago Conceição
-- [ Picked text/plain from multipart/alternative ] That plugin template allow you make very things, also have ready interface and librarys Suport compile for Win, Linux, SourceMM and VSP Support Vfuncs, sigscan, very utils and more! Name: Sn4k3 Plugin Template Nick: SPT Plugin made by me Allow

Re: [hlcoders] No more missing files, & getting debugger to run

2008-01-13 Thread Ryan Nash
-- [ Picked text/plain from multipart/alternative ] Thank you for verifying my assumptions Tom. On Jan 13, 2008 2:37 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Ryan Nash wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I assume you are checking out this tutorial for the d

Re: [hlcoders] No more missing files, & getting debugger to run

2008-01-13 Thread Tom Leighton
Ryan Nash wrote: -- [ Picked text/plain from multipart/alternative ] I assume you are checking out this tutorial for the debugging? http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code What debugging does it 'launch' the game right from visual studio 2005 in a window.

[hlcoders] HL2DM Frags Questions...

2008-01-13 Thread Grash
I'm working on mod'ing the frag grenades from HL2DM to simulate a baseball like object. Here's what I've done so far: I've removed the explosion from the grenade. It no longer deals any radial damage. I did this by overriding the detonate and explode methods within CfragGrenade. The damage that

Re: [hlcoders] No more missing files, & getting debugger to run

2008-01-13 Thread Ryan Nash
-- [ Picked text/plain from multipart/alternative ] I assume you are checking out this tutorial for the debugging? http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code What debugging does it 'launch' the game right from visual studio 2005 in a window. The window display

[hlcoders] Localization - _ folder override - bug

2008-01-13 Thread Piotr Burzykowski
Hello everyone, I'm currently testing the language packs for the final chapter of M:M. The contents of metastasis_italian\scripts\titles.txt correctly display in-game instead of metastasis\scripts\titles.txt (when STEAM is set to Italian). However, the game refuses to read metastasis_italian\scr