Hi Mike,
I'm going to ask a few basic questions, apologies if they have been
answered already - I've read through the 100+ mails on the update now, but
haven't seen it yet. I want to make the decision if I'm going to port or
not.
- If I port to the new codebase, does this imply that people who
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I like my games to be available when I want to play them, not when Steam
doesn't want me to. GG.
On Jan 25, 2008 12:07 PM, Adam Maras (memzero) [EMAIL PROTECTED]
wrote:
We should all get on the hlcoders Steam Group Chat to discuss the beta
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? Might want to Restart Steam then.
On Jan 25, 2008 1:20 AM, Matt Stafford [EMAIL PROTECTED] wrote:
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I like my games to be available when I want to play them, not when Steam
doesn't want me
Hi Maarten-
These are good questions:
1) We have made it so that anyone who has the rights to the old Source
SDK Base (215) will get the new one (218). This means that users who do
not own any Orange Box games will be able to play your mod using the
Orange Box engine. Of course, if your mod
Actually Maarten I have found a fix for vehicle pose parameters that seems
correct.
On your client class of the vehicles you need to have IsSelfAnimating()
return true for your vehicle base class. No more jitter :)
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
If you haven't restarted Steam since you changed it, you should..
garry
On Jan 25, 2008 7:29 PM, Adam Buckland [EMAIL PROTECTED] wrote:
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That's the problem. I am using AppID 440...
Any ideas? :)
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I also want to point out, that the light preview is still bugged,
although not as much. It now lights up world textures, but it does it
improperly. Too dark, inaccurate.
Richard Hough wrote:
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So after applying the fix I'm running into a problem
Thanks Mike!
You have a nice weekend also.
Tom
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Friday, January 25, 2008 8:00 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Minor Update Today
This is a multi-part message in
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Error 3 is easy. Just open up sdk_usermessages.h and add
usermessages-Register( Rumble, 3 );
Those are the only issues I ran into
On Jan 26, 2008 12:19 PM, Richard Hough [EMAIL PROTECTED] wrote:
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Hi All-
We just updated the SDK with fixes for these problems:
- VS2005 projects not copying game DLLs
- Hammer lighting preview shows all black scene
- Mod wizard
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Hi everyone. This is my first time posting on this list, so I hope I did
everything correct.
I'm working on a HL2MP mod with a group of other students, and am attempting to
implement a player class system. I believe I have to network the
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Also Displacements seem to have the same Issue, and instead show up Full
bright with the Lighting Preview On.
On Jan 25, 2008 3:05 PM, Jake Breen [EMAIL PROTECTED] wrote:
I also want to point out, that the light preview is still bugged,
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I tend to get the exact same thing, its just a normal bug, but yeah it seems
Hammer acts odd with two monitors, as well as the ray-trace window only
opens in your default monitor, and sometimes cant be brought up.
On Jan 25, 2008 9:58 AM, Mark
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So after applying the fix I'm running into a problem as well. While I'm now
able to compile the mod and launch the game to get to the menu, whenever I
attempt to create a server I'm disconnected immediately with the following
error:
DataTable
To Mike :)
I think also will be great if you add few sample maps from ep2 and portals
and also update model samples. I know that pistol for exaple is have
new events added in qc :) And not sure but anims.
I mean add something like :
sourcesdk_content\hl2ep2
sourcesdk_content\portals
For EP2 is
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As I don't know the common process for reporting issues with a beta SDK
release, I thought I'd go ahead and start a new thread so that we can
consolidate this. We all know of the issues regarding the iviewrender and
the gameid at this point, so
Mine actually show up invisible :)
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cory de La Torre
Sent: Friday, January 25, 2008 6:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.
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The fix with the server.dll and client.dll not appearing in the bin folder
doesn't work with the hl2multiplayer. The Custom Build Step-Command Line has
...\bin instead of ...\bin\client.dll , client.pdb, etc. Also compiling with
the
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Doesn't work tried putting it in dbj.h, copying the way DevMsg used
On 1/25/08, Tony Paloma [EMAIL PROTECTED] wrote:
DBG_INTERFACE void ConColorMsg( int level, const Color clr, const tchar*
pMsg, ... )
I haven't tried it, but it should
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The Episodic stuff is missing some shared includes though (they're not
included in the solution be default), so it won't compile
On Jan 26, 2008 9:02 AM, Daniel Glenn [EMAIL PROTECTED] wrote:
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Compiles fine for me. Hell, uh, that's the only solution we have. Might be
an issue on your end.
On Jan 25, 2008 3:19 PM, Jake Breen [EMAIL PROTECTED] wrote:
Has anyone got the episodic code to compile with vs 2005?
Or is that just me .
Has anyone got the episodic code to compile with vs 2005?
Or is that just me .
-Jake
Garry Newman wrote:
If you haven't restarted Steam since you changed it, you should..
garry
On Jan 25, 2008 7:29 PM, Adam Buckland [EMAIL PROTECTED] wrote:
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Thanks a lot for your reply! Not only are 1) and 2) encouraging for they
day I do decide to port, but 3) makes it unnecessary. Fix works a charm;
it's unbelievable how good it feels to see that bug go after 1.5 years :)
-- Maarten
Hi Maarten-
These are good questions:
1) We have made it so
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That's the problem. I am using AppID 440...
Any ideas? :)
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The copy thing has to be my fault. I'm adding it to the known issues
list and will fix it with the next release.
Use app ID 420 for a SP and 440 for a MP mod until the issues with app
ID 218 are resolved.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
When can we look forward to another source code push?
// Adam Maras (memzero)
Mike Durand wrote:
Hi Maarten-
These are good questions:
1) We have made it so that anyone who has the rights to the old Source
SDK Base (215) will get the new one (218). This means that users who do
not own any
Not sure what interfaces you have but I use
g_pCVar-ConsoleColorPrintf( cErrorColor, %s, strOutput );
Even though this adds the text to the console, it doesn't get drawn at
the top of the screen when the console is hidden, and it doesn't get
logged when logging is enabled. Which is annoying.
It appears though this only dumps it to the small developer output window.
Garrysmod prints it in the console.
Any help?
--__--__--
Message: 1
From: Tony Paloma [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Different Color Text In Console.
Date: Thu, 24 Jan 2008
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I've gotten it to compile, but I can't get it to run.
I've tried using AppId 440 and the fixes posted by Mike by omega, but they
don't work either. The call stack shows it to be vstdlib.dll where it
crashes. I'm waiting for the official fixes
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When I compile the code its not putting it into the bin folder of my mod,
and when loading it from steam or VS2005, it loads Source engine 7...
Anyone got any ideas?
Thanks :)
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The VPROJECT is set to the mod directory. The mod is EP2 based (420).
Any workaround to fix the problem?
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels:
Another problem: When using app id 440 I can launch it via the vis debugger
(http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source
_Code) but when I launch it via steam it crashes and burns after playing the
steam video saying could not load library client.
-Original
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Alright so after trying different directories and models, i cant seem to get
anything to show up when i instanciate CBaseProp and spawn it. Maybe i
should mention this is a mod for HL2MP. Ive tried spawning some of the
models that are loaded
Mike small problem. I got 3 monitors and the drop down box for the sdk menu
is always shown in the center even if the window itself is on a different
monitor. Only a small bug.
Left Mon:
http://lodle.net/public/left.jpg
Center Mon:
http://lodle.net/public/center.jpg
Right Mon:
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