Re: [hlcoders] Re: New update.

2008-01-25 Thread Maarten De Meyer
Hi Mike, I'm going to ask a few basic questions, apologies if they have been answered already - I've read through the 100+ mails on the update now, but haven't seen it yet. I want to make the decision if I'm going to port or not. - If I port to the new codebase, does this imply that people who

Re: [hlcoders] New update.

2008-01-25 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] I like my games to be available when I want to play them, not when Steam doesn't want me to. GG. On Jan 25, 2008 12:07 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: We should all get on the hlcoders Steam Group Chat to discuss the beta

Re: [hlcoders] New update.

2008-01-25 Thread Cory de La Torre
-- [ Picked text/plain from multipart/alternative ] ? Might want to Restart Steam then. On Jan 25, 2008 1:20 AM, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I like my games to be available when I want to play them, not when Steam doesn't want me

RE: [hlcoders] Re: New update.

2008-01-25 Thread Mike Durand
Hi Maarten- These are good questions: 1) We have made it so that anyone who has the rights to the old Source SDK Base (215) will get the new one (218). This means that users who do not own any Orange Box games will be able to play your mod using the Orange Box engine. Of course, if your mod

RE: [hlcoders] Re: New update.

2008-01-25 Thread Christopher Harris
Actually Maarten I have found a fix for vehicle pose parameters that seems correct. On your client class of the vehicles you need to have IsSelfAnimating() return true for your vehicle base class. No more jitter :) Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] New update.

2008-01-25 Thread Garry Newman
If you haven't restarted Steam since you changed it, you should.. garry On Jan 25, 2008 7:29 PM, Adam Buckland [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's the problem. I am using AppID 440... Any ideas? :) --

Re: [hlcoders] New update.

2008-01-25 Thread Jake Breen
I also want to point out, that the light preview is still bugged, although not as much. It now lights up world textures, but it does it improperly. Too dark, inaccurate. Richard Hough wrote: -- [ Picked text/plain from multipart/alternative ] So after applying the fix I'm running into a problem

RE: [hlcoders] Minor Update Today

2008-01-25 Thread Tom Lepp
Thanks Mike! You have a nice weekend also. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, January 25, 2008 8:00 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Minor Update Today This is a multi-part message in

Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository

2008-01-25 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Error 3 is easy. Just open up sdk_usermessages.h and add usermessages-Register( Rumble, 3 ); Those are the only issues I ran into On Jan 26, 2008 12:19 PM, Richard Hough [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

[hlcoders] Minor Update Today

2008-01-25 Thread Mike Durand
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- We just updated the SDK with fixes for these problems: - VS2005 projects not copying game DLLs - Hammer lighting preview shows all black scene - Mod wizard

[hlcoders] Missing RecvProp

2008-01-25 Thread Bryan Stone
-- [ Picked text/plain from multipart/alternative ] Hi everyone. This is my first time posting on this list, so I hope I did everything correct. I'm working on a HL2MP mod with a group of other students, and am attempting to implement a player class system. I believe I have to network the

Re: [hlcoders] New update.

2008-01-25 Thread Cory de La Torre
-- [ Picked text/plain from multipart/alternative ] Also Displacements seem to have the same Issue, and instead show up Full bright with the Lighting Preview On. On Jan 25, 2008 3:05 PM, Jake Breen [EMAIL PROTECTED] wrote: I also want to point out, that the light preview is still bugged,

Re: [hlcoders] Re: New update.

2008-01-25 Thread Cory de La Torre
-- [ Picked text/plain from multipart/alternative ] I tend to get the exact same thing, its just a normal bug, but yeah it seems Hammer acts odd with two monitors, as well as the ray-trace window only opens in your default monitor, and sometimes cant be brought up. On Jan 25, 2008 9:58 AM, Mark

Re: [hlcoders] New update.

2008-01-25 Thread Richard Hough
-- [ Picked text/plain from multipart/alternative ] So after applying the fix I'm running into a problem as well. While I'm now able to compile the mod and launch the game to get to the menu, whenever I attempt to create a server I'm disconnected immediately with the following error: DataTable

[hlcoders] Suggestions for new SDK

2008-01-25 Thread Vitaly Protasov
To Mike :) I think also will be great if you add few sample maps from ep2 and portals and also update model samples. I know that pistol for exaple is have new events added in qc :) And not sure but anims. I mean add something like : sourcesdk_content\hl2ep2 sourcesdk_content\portals For EP2 is

[hlcoders] Beta SDK: Scratch SDK Bug Repository

2008-01-25 Thread Richard Hough
-- [ Picked text/plain from multipart/alternative ] As I don't know the common process for reporting issues with a beta SDK release, I thought I'd go ahead and start a new thread so that we can consolidate this. We all know of the issues regarding the iviewrender and the gameid at this point, so

RE: [hlcoders] New update.

2008-01-25 Thread Christopher Harris
Mine actually show up invisible :) Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cory de La Torre Sent: Friday, January 25, 2008 6:11 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. -- [ Picked text/plain from

RE: [hlcoders] Beta SDK: Scratch SDK Bug Repository

2008-01-25 Thread Eric Van Huss
-- [ Picked text/plain from multipart/alternative ] The fix with the server.dll and client.dll not appearing in the bin folder doesn't work with the hl2multiplayer. The Custom Build Step-Command Line has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also compiling with the

Re: [hlcoders] Different Color Text In Console.

2008-01-25 Thread John
-- [ Picked text/plain from multipart/alternative ] Doesn't work tried putting it in dbj.h, copying the way DevMsg used On 1/25/08, Tony Paloma [EMAIL PROTECTED] wrote: DBG_INTERFACE void ConColorMsg( int level, const Color clr, const tchar* pMsg, ... ) I haven't tried it, but it should

Re: [hlcoders] New update.

2008-01-25 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] The Episodic stuff is missing some shared includes though (they're not included in the solution be default), so it won't compile On Jan 26, 2008 9:02 AM, Daniel Glenn [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] New update.

2008-01-25 Thread Daniel Glenn
-- [ Picked text/plain from multipart/alternative ] Compiles fine for me. Hell, uh, that's the only solution we have. Might be an issue on your end. On Jan 25, 2008 3:19 PM, Jake Breen [EMAIL PROTECTED] wrote: Has anyone got the episodic code to compile with vs 2005? Or is that just me .

Re: [hlcoders] New update.

2008-01-25 Thread Jake Breen
Has anyone got the episodic code to compile with vs 2005? Or is that just me . -Jake Garry Newman wrote: If you haven't restarted Steam since you changed it, you should.. garry On Jan 25, 2008 7:29 PM, Adam Buckland [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative

RE: [hlcoders] Re: New update.

2008-01-25 Thread Maarten De Meyer
Thanks a lot for your reply! Not only are 1) and 2) encouraging for they day I do decide to port, but 3) makes it unnecessary. Fix works a charm; it's unbelievable how good it feels to see that bug go after 1.5 years :) -- Maarten Hi Maarten- These are good questions: 1) We have made it so

Re: [hlcoders] New update.

2008-01-25 Thread Adam Buckland
-- [ Picked text/plain from multipart/alternative ] That's the problem. I am using AppID 440... Any ideas? :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] New update.

2008-01-25 Thread Mike Durand
The copy thing has to be my fault. I'm adding it to the known issues list and will fix it with the next release. Use app ID 420 for a SP and 440 for a MP mod until the issues with app ID 218 are resolved. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlcoders] Re: New update.

2008-01-25 Thread Adam Maras (memzero)
When can we look forward to another source code push? // Adam Maras (memzero) Mike Durand wrote: Hi Maarten- These are good questions: 1) We have made it so that anyone who has the rights to the old Source SDK Base (215) will get the new one (218). This means that users who do not own any

Re: [hlcoders] RE: hlcoders digest, Vol 1 #3597 - 5 msgs

2008-01-25 Thread Garry Newman
Not sure what interfaces you have but I use g_pCVar-ConsoleColorPrintf( cErrorColor, %s, strOutput ); Even though this adds the text to the console, it doesn't get drawn at the top of the screen when the console is hidden, and it doesn't get logged when logging is enabled. Which is annoying.

[hlcoders] RE: hlcoders digest, Vol 1 #3597 - 5 msgs

2008-01-25 Thread Harry Pidcock
It appears though this only dumps it to the small developer output window. Garrysmod prints it in the console. Any help? --__--__-- Message: 1 From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Different Color Text In Console. Date: Thu, 24 Jan 2008

Re: [hlcoders] New update.

2008-01-25 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I've gotten it to compile, but I can't get it to run. I've tried using AppId 440 and the fixes posted by Mike by omega, but they don't work either. The call stack shows it to be vstdlib.dll where it crashes. I'm waiting for the official fixes

Re: [hlcoders] New update.

2008-01-25 Thread Adam Buckland
-- [ Picked text/plain from multipart/alternative ] When I compile the code its not putting it into the bin folder of my mod, and when loading it from steam or VS2005, it loads Source engine 7... Anyone got any ideas? Thanks :) -- ___ To unsubscribe,

Re: [hlcoders] New update.

2008-01-25 Thread DAV
The VPROJECT is set to the mod directory. The mod is EP2 based (420). Any workaround to fix the problem? Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels:

RE: [hlcoders] Re: New update.

2008-01-25 Thread Mark Chandler
Another problem: When using app id 440 I can launch it via the vis debugger (http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source _Code) but when I launch it via steam it crashes and burns after playing the steam video saying could not load library client. -Original

Re: [hlcoders] spawning models into the game

2008-01-25 Thread David Adams
-- [ Picked text/plain from multipart/alternative ] Alright so after trying different directories and models, i cant seem to get anything to show up when i instanciate CBaseProp and spawn it. Maybe i should mention this is a mod for HL2MP. Ive tried spawning some of the models that are loaded

RE: [hlcoders] Re: New update.

2008-01-25 Thread Mark Chandler
Mike small problem. I got 3 monitors and the drop down box for the sdk menu is always shown in the center even if the window itself is on a different monitor. Only a small bug. Left Mon: http://lodle.net/public/left.jpg Center Mon: http://lodle.net/public/center.jpg Right Mon: