Ok, I think I made some progress on this.
I can take the DLLs from my mod's directory, and copy them right into a
fresh mod from the OBSDK and then run it. There are a few errors in the
console that (to me) look like they could stop the client.dll from loading
in certain circumstances (which I
Glad to hear you got it fixed.
Usually in debug, the engine wont allow a debugger to be attached unless
the dll's are compiled debug, and it has the -dev -allowdebug commandline.
Emiel Regis wrote:
I actually fixed this crash, it was one of my custom entity's constructor
being corrupt ;)
I am writing this to see if someone can get help or if Valve can have a look
because I am out of ideas.
After the small 26/1 update I can't start the SDK. It keeps giving the error
This game is currently unavailable.
I already reinstalled the SDK (by deleting the folders and the gfc), refresh
DId you check whether the .dlls are compiled in the right place, that is
bin directory?
On Mon, 28 Jan 2008 02:59:21 +0100, Curtis Litchfield [EMAIL PROTECTED]
wrote:
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I'm about 75% sure this issue has been addressed already, but i'm posting
Delete the clientreg.blob file in the steam folder
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DAV
Sent: Tuesday, January 29, 2008 4:31 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SDK problem
Importance: High
I am writing this to see
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Ok so ive figured out how to load objects into the game, im going to post it
in case other people have the same problem. If you look at item_battery.cpp
its a simple example of how you create an item. You have to create a class
and inherit from
Ok delete everything in the steam folder but don't delete steam.exe and
steamapps the folder. Go
Into steam apps and rename a folder with the same name as your login. Reload
steam and it should replace the files missing. And hopefully fix your
problem.
-Original Message-
From: [EMAIL
this is most likely a write-protected file in your SourceSDK folder.
Exit Steam and rename the entire folder, typically:
C:\Program Files\Steam\SteamApps\account\sourcesdk
to
C:\Program Files\Steam\SteamApps\account\sourcesdk_old
then run steam and run the SDK.
You weren't getting the error
Did that also various times with and without deleting the folders...
(forgot to say that in the email)
Thanks
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels:
Float colors I believe 1.0f is the highest value. So RGB FF FF FF = 1.0f
1.0f 1.0f
Also there were some issues I had with the debug copying stuff.
To fix this, copy the command line for the Custom Build Step(release) to the
debug one.
___
To
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It seems everyone is able to get their game to run except me. When I run
the game it loads up the mod, then when I create a server it crashes right
away and the call stack shows it's last instruction in the vstdlib.dll. I
deleted everything
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For debugging the orange box HL2 multiplayer, which hl2.exe should we specify
in the debugger options? The only one that seems to work is the only located in
the 'half-life 2 episode two' folder. But I'm not sure that's the right one to
use.
Mike Durand said:
1) We have made it so that anyone who has the rights to the old Source
SDK Base (215) will get the new one (218). This means that users who do
not own any Orange Box games will be able to play your mod using the
Orange Box engine. Of course, if your mod utilizes content from an
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Hey
I hope everyone is having fun with the new sdk, it's been ok to us so far
but there is a massive issue we are experiencing with the new engine. This
problem existed before, but now it's out of control.
The dreaded!
BING*
Host_Error:
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I am using AppId 420 and I've tested using the hl2.exe from all folders,
only one that loads is Source SDK Base but it still crashes when I try
creating a server.
On Jan 28, 2008 6:08 PM, Tim Baker [EMAIL PROTECTED] wrote:
Mike Durand said:
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