RE: [hlcoders] OrangeBox SDK Port Problem

2008-01-28 Thread Cale Dunlap
Ok, I think I made some progress on this. I can take the DLLs from my mod's directory, and copy them right into a fresh mod from the OBSDK and then run it. There are a few errors in the console that (to me) look like they could stop the client.dll from loading in certain circumstances (which I

Re: [hlcoders] Debug crash

2008-01-28 Thread Tom Leighton
Glad to hear you got it fixed. Usually in debug, the engine wont allow a debugger to be attached unless the dll's are compiled debug, and it has the -dev -allowdebug commandline. Emiel Regis wrote: I actually fixed this crash, it was one of my custom entity's constructor being corrupt ;)

[hlcoders] SDK problem

2008-01-28 Thread DAV
I am writing this to see if someone can get help or if Valve can have a look because I am out of ideas. After the small 26/1 update I can't start the SDK. It keeps giving the error This game is currently unavailable. I already reinstalled the SDK (by deleting the folders and the gfc), refresh

Re: [hlcoders] Code Changes not Manifest in Runtime small question.

2008-01-28 Thread Emiel Regis
DId you check whether the .dlls are compiled in the right place, that is bin directory? On Mon, 28 Jan 2008 02:59:21 +0100, Curtis Litchfield [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm about 75% sure this issue has been addressed already, but i'm posting

RE: [hlcoders] SDK problem

2008-01-28 Thread Mark Chandler
Delete the clientreg.blob file in the steam folder -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DAV Sent: Tuesday, January 29, 2008 4:31 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SDK problem Importance: High I am writing this to see

Re: [hlcoders] spawning models into the game

2008-01-28 Thread David Adams
-- [ Picked text/plain from multipart/alternative ] Ok so ive figured out how to load objects into the game, im going to post it in case other people have the same problem. If you look at item_battery.cpp its a simple example of how you create an item. You have to create a class and inherit from

RE: [hlcoders] SDK problem

2008-01-28 Thread Mark Chandler
Ok delete everything in the steam folder but don't delete steam.exe and steamapps the folder. Go Into steam apps and rename a folder with the same name as your login. Reload steam and it should replace the files missing. And hopefully fix your problem. -Original Message- From: [EMAIL

Re: [hlcoders] SDK problem

2008-01-28 Thread Kevin Ottalini
this is most likely a write-protected file in your SourceSDK folder. Exit Steam and rename the entire folder, typically: C:\Program Files\Steam\SteamApps\account\sourcesdk to C:\Program Files\Steam\SteamApps\account\sourcesdk_old then run steam and run the SDK. You weren't getting the error

Re: [hlcoders] SDK problem

2008-01-28 Thread DAV
Did that also various times with and without deleting the folders... (forgot to say that in the email) Thanks Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels:

[hlcoders] RE: Code Changes not Manifest in Runtime small question

2008-01-28 Thread Harry Pidcock
Float colors I believe 1.0f is the highest value. So RGB FF FF FF = 1.0f 1.0f 1.0f Also there were some issues I had with the debug copying stuff. To fix this, copy the command line for the Custom Build Step(release) to the debug one. ___ To

[hlcoders] SDK Orange Box Crash (vstdlib.dll)

2008-01-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] It seems everyone is able to get their game to run except me. When I run the game it loads up the mod, then when I create a server it crashes right away and the call stack shows it's last instruction in the vstdlib.dll. I deleted everything

[hlcoders] Debug command line

2008-01-28 Thread Eric Van Huss
-- [ Picked text/plain from multipart/alternative ] For debugging the orange box HL2 multiplayer, which hl2.exe should we specify in the debugger options? The only one that seems to work is the only located in the 'half-life 2 episode two' folder. But I'm not sure that's the right one to use.

Re: [hlcoders] SDK Orange Box Crash (vstdlib.dll)

2008-01-28 Thread Tim Baker
Mike Durand said: 1) We have made it so that anyone who has the rights to the old Source SDK Base (215) will get the new one (218). This means that users who do not own any Orange Box games will be able to play your mod using the Orange Box engine. Of course, if your mod utilizes content from an

[hlcoders] Host_Error: Overflow error writing string table baseline Scenes

2008-01-28 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] Hey I hope everyone is having fun with the new sdk, it's been ok to us so far but there is a massive issue we are experiencing with the new engine. This problem existed before, but now it's out of control. The dreaded! BING* Host_Error:

Re: [hlcoders] SDK Orange Box Crash (vstdlib.dll)

2008-01-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I am using AppId 420 and I've tested using the hl2.exe from all folders, only one that loads is Source SDK Base but it still crashes when I try creating a server. On Jan 28, 2008 6:08 PM, Tim Baker [EMAIL PROTECTED] wrote: Mike Durand said: