At this point no, but thanks .for asking.
I guess coding would be the only option then... I'd just rather have
time spend coding new gameplay aspects and building on the look and feel
css offers then trying to mimic the core feel of it. Seems like a lot of
work just to get to a baseline to build
Are you a member of a successful Mod Team? Are you going to be at the
Game Developers Conference in San Francisco this year? If you answered
yes to both of these questions then Noesis Interactive wants to meet
with you! Noesis Interactive works with industry giants such as Valve,
IGN, Softimage,
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Garry, it works absolutely great. Thank you very much. You make my day.
[EMAIL PROTECTED]
2008/2/11, Garry Newman [EMAIL PROTECTED]:
Try adding -insecure to the command line
garry
On Mon, Feb 11, 2008 at 6:19 PM, Janek [EMAIL PROTECTED]
Sweet thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Ritchie
Sent: Monday, February 11, 2008 3:29 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get Map Name on Server that works for listen and
dedicated!
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OK Mike. It makes more sense saying it is a bug than saying that OB is
absolutely required after saying that 218 is the engine 2 and all what you
said about ability for non OB owners to play mode using OB.
I won't search anymore till bug is
It's a bug.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janek
Sent: Monday, February 11, 2008 8:58 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Beta SourceSDK does not start
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Hi all,
I have this message after 20 seconds making it impossible to debug. Do you
know what can cause this problem ?
Thank you in advance for your help.
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[EMAIL PROTECTED]
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I really don't understand why we need OB to start Source SDK 2007. Sounds
really weird to me.
2008/2/11, Tobias Kammersgaard [EMAIL PROTECTED]:
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Using the AppID 218 gives you a Source SDK
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Using the AppID 218 gives you a Source SDK Base that uses the Source 2007
binaries.
There's no going to be two copies o SrcSDK Base in the Tools tab :)
/ProZak
On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote:
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Try adding -insecure to the command line
garry
On Mon, Feb 11, 2008 at 6:19 PM, Janek [EMAIL PROTECTED] wrote:
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Hi all,
I have this message after 20 seconds making it impossible to debug. Do you
know what can cause this problem ?
Thank
I've been also thinking of implementation of this for my mod's Team
Assault gametype. From what I heard from my mappers, most of the objective
scripting needs to be done in hammer, I would just have to code a trigger
entity that fulfills the objective list. Do you think this is correct?
Emiel
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for now as it is it will not work correctly unless you have a Orange box
based game and have your mod use that game as its base..
with some time soon valve is going to update the rest of the valve catalog
(hl2 and hl2dm etc) to use the orange
But that doesn't currently work :P
Tobias Kammersgaard wrote:
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Using the AppID 218 gives you a Source SDK Base that uses the Source 2007
binaries.
There's no going to be two copies o SrcSDK Base in the Tools tab :)
/ProZak
On 11/02/2008,
Not sure, I'm attending (first time woohoo), but I'm not too sure about
this. I feel they're commercialising the experience you should build
yourself. The whole point of modding is to learn everything yourself; and
while ymmv, I learn better when I have to figure stuff out myself. Not to
mention
Even though I wont be attending this year, it sounds
interesting.
Adam
--- Ben Mears [EMAIL PROTECTED] wrote:
Are you a member of a successful Mod Team? Are you
going to be at the
Game Developers Conference in San Francisco this
year? If you answered
yes to both of these questions then
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Is gpGlobals-mapname is what you're looking for?
--
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