On 7 May 2008, at 21:11, Nephyrin Zey wrote:
What other servers are doing this?
Several. I was using a list of servers from HLstatsX's Official
Masterlist as a test case and 10% of the first 50 servers on that
list had truncated A2S_INFO replies. That HLstatsX was causing the
problem did
On 7 May 2008, at 18:03, Tom Leighton wrote:
Have you checked its not sending 2 packets ? With the rest of the
packet
following?
No, but given that the protocol specifically defines how such a
situation would be handled by the first 4 bytes of the reply being
0xFFFE rather than the
Even loading up these IP's in HLSW give problems, it's probably something
running on the server mucking with queries.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Allan
Sent: Thursday, May 08, 2008 4:58 AM
To: Discussion of Half-Life Programming
Hi,
I look for how to have the Steam login of a player ingame (for example my
Steam Login is vivoli12).
I can have the STEAM_ID with GetNetworkIDString(), but I don't know how I
can have the Steam Login.
Someone can help me? (I use the HL2 Episode One SDK)
Hi all,
I'm getting this in the console when I try to run my map:
] map chilvMap
Spawn Server chilvMap
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
All your modes are belong to Valve.
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You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu, May 8, 2008 at 3:46 AM, vivoli [EMAIL PROTECTED] wrote:
Hi,
I look for how to have the Steam login of a player ingame (for example my
I forgot the link:
http://forums.alliedmods.net/showthread.php?t=60899
On Thu, May 8, 2008 at 11:31 AM, LDuke [EMAIL PROTECTED] wrote:
You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu,
And, as far as I know, neither contains the steam username used to login.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, May 08, 2008 10:32 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
You
And for a very good reason.
Tony Paloma wrote:
And, as far as I know, neither contains the steam username used to login.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, May 08, 2008 10:32 AM
To: Discussion of Half-Life
I can't think of a valid reason why you'd want the login name, unless you're
trying to steal it or something.
There is no benefit for having it.
On Thu, May 8, 2008 at 3:17 PM, Tony Paloma [EMAIL PROTECTED] wrote:
And, as far as I know, neither contains the steam username used to login.
I agree. My point was, what is the point of bringing up this information if
it's irrelevant?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: Thursday, May 08, 2008 12:33 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders]
It sounds to me like he wants to make some malicious server plugins.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Thursday, May 08, 2008 3:35 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
Well with plugins/mods there's always a risk of people getting scammed.
Spencer 'voogru' MacDonald wrote:
It sounds to me like he wants to make some malicious server plugins.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent:
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice catch - everyone!
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I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote:
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice catch - everyone!
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Its kind of annoying that SteamIDs aren't 'loaded' until you join an MP
game. I'd like to be able to do some stuff in SP for each unique player but
its not really possible. Unless thats been changed.
On Fri, May 9, 2008 at 11:12 AM, Nick [EMAIL PROTECTED] wrote:
I am confused?
On Thu, May 8,
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