Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Chris Allan
On 7 May 2008, at 21:11, Nephyrin Zey wrote: What other servers are doing this? Several. I was using a list of servers from HLstatsX's Official Masterlist as a test case and 10% of the first 50 servers on that list had truncated A2S_INFO replies. That HLstatsX was causing the problem did

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Chris Allan
On 7 May 2008, at 18:03, Tom Leighton wrote: Have you checked its not sending 2 packets ? With the rest of the packet following? No, but given that the protocol specifically defines how such a situation would be handled by the first 4 bytes of the reply being 0xFFFE rather than the

Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Spencer 'voogru' MacDonald
Even loading up these IP's in HLSW give problems, it's probably something running on the server mucking with queries. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Allan Sent: Thursday, May 08, 2008 4:58 AM To: Discussion of Half-Life Programming

[hlcoders] Steam login ingame

2008-05-08 Thread vivoli
Hi, I look for how to have the Steam login of a player ingame (for example my Steam Login is vivoli12). I can have the STEAM_ID with GetNetworkIDString(), but I don't know how I can have the Steam Login. Someone can help me? (I use the HL2 Episode One SDK)

[hlcoders] Problemduring loading level

2008-05-08 Thread Timothy Chilvers
Hi all, I'm getting this in the console when I try to run my map: ] map chilvMap Spawn Server chilvMap Begin loading faces (loads materials) End loading faces (loads materials) execing skill_manifest.cfg execing skill.cfg Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)

Re: [hlcoders] Offline Mode...

2008-05-08 Thread Patrick Shelley
All your modes are belong to Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam login ingame

2008-05-08 Thread LDuke
You can examine the steamID and determine the steam community id. This would let you process their steam friends page or the xml version of it. On Thu, May 8, 2008 at 3:46 AM, vivoli [EMAIL PROTECTED] wrote: Hi, I look for how to have the Steam login of a player ingame (for example my

Re: [hlcoders] Steam login ingame

2008-05-08 Thread LDuke
I forgot the link: http://forums.alliedmods.net/showthread.php?t=60899 On Thu, May 8, 2008 at 11:31 AM, LDuke [EMAIL PROTECTED] wrote: You can examine the steamID and determine the steam community id. This would let you process their steam friends page or the xml version of it. On Thu,

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Tony Paloma
And, as far as I know, neither contains the steam username used to login. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, May 08, 2008 10:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam login ingame You

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Tom Edwards
And for a very good reason. Tony Paloma wrote: And, as far as I know, neither contains the steam username used to login. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, May 08, 2008 10:32 AM To: Discussion of Half-Life

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Tony omega Sergi
I can't think of a valid reason why you'd want the login name, unless you're trying to steal it or something. There is no benefit for having it. On Thu, May 8, 2008 at 3:17 PM, Tony Paloma [EMAIL PROTECTED] wrote: And, as far as I know, neither contains the steam username used to login.

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Tony Paloma
I agree. My point was, what is the point of bringing up this information if it's irrelevant? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Thursday, May 08, 2008 12:33 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders]

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Spencer 'voogru' MacDonald
It sounds to me like he wants to make some malicious server plugins. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Thursday, May 08, 2008 3:35 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam login ingame

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Tom Leighton
Well with plugins/mods there's always a risk of people getting scammed. Spencer 'voogru' MacDonald wrote: It sounds to me like he wants to make some malicious server plugins. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent:

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Patrick Shelley
Yeah - but with genius's like you guys to spot it (ergo: this very email thread) we cant go wrong! Nice catch - everyone! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Nick
I am confused? On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote: Yeah - but with genius's like you guys to spot it (ergo: this very email thread) we cant go wrong! Nice catch - everyone! ___ To unsubscribe, edit your list

Re: [hlcoders] Steam login ingame

2008-05-08 Thread Matt Stafford
Its kind of annoying that SteamIDs aren't 'loaded' until you join an MP game. I'd like to be able to do some stuff in SP for each unique player but its not really possible. Unless thats been changed. On Fri, May 9, 2008 at 11:12 AM, Nick [EMAIL PROTECTED] wrote: I am confused? On Thu, May 8,