Try this version splitskybox.exe:
http://www.lotusclan.com/skysplitting/
See if it works.
On Sun, Jun 1, 2008 at 3:53 AM, Chris Deegan <[EMAIL PROTECTED]> wrote:
>
> How might I get my grubby mitts on a working splitskybox.exe? Or even
> more importantly, how soon might the SDK be updated? ;)
>
Physprops take sideways damage, so I'd start there.
Garrett wrote:
> Hi,
> So I was wondering how I would go about causing players to take "fall damage"
> if they get slammed into a wall in midair. I did notice a void
> CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ).
How might I get my grubby mitts on a working splitskybox.exe? Or even
more importantly, how soon might the SDK be updated? ;)
CD
On 20/05/2008, at 3:16 PM, Tony omega Sergi wrote:
> when i get home i'll upload a fixed version to tide you over till the
> sdk is updated. i actually fixed it a w
Hi,
So I was wondering how I would go about causing players to take "fall damage"
if they get slammed into a wall in midair. I did notice a void
CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ).
Would it be possible to modify that, or is that completely wrong or is the
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