Re: [hlcoders] splitskybox doesnt work

2008-06-01 Thread 1nsane .
Try this version splitskybox.exe: http://www.lotusclan.com/skysplitting/ See if it works. On Sun, Jun 1, 2008 at 3:53 AM, Chris Deegan <[EMAIL PROTECTED]> wrote: > > How might I get my grubby mitts on a working splitskybox.exe? Or even > more importantly, how soon might the SDK be updated? ;) >

Re: [hlcoders] Sideways fall damage

2008-06-01 Thread Tom Edwards
Physprops take sideways damage, so I'd start there. Garrett wrote: > Hi, > So I was wondering how I would go about causing players to take "fall damage" > if they get slammed into a wall in midair. I did notice a void > CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ).

Re: [hlcoders] splitskybox doesnt work

2008-06-01 Thread Chris Deegan
How might I get my grubby mitts on a working splitskybox.exe? Or even more importantly, how soon might the SDK be updated? ;) CD On 20/05/2008, at 3:16 PM, Tony omega Sergi wrote: > when i get home i'll upload a fixed version to tide you over till the > sdk is updated. i actually fixed it a w

[hlcoders] Sideways fall damage

2008-06-01 Thread Garrett
Hi, So I was wondering how I would go about causing players to take "fall damage" if they get slammed into a wall in midair. I did notice a void CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ). Would it be possible to modify that, or is that completely wrong or is the