Re: [hlcoders] func_water_analog and "cheap water"

2008-07-21 Thread Kevin Ottalini
This feature has never been functional in the source engine (other then with completely transparent cheap water). The engine just doesn't process proxy effects on moving water brushes, and you have to use func_water_analog in order for players to swim in the volume. I did report this to Valve a l

[hlcoders] func_water_analog and "cheap water"

2008-07-21 Thread Kevin McKee
The mod I'm working on has large areas of water that are supposed to by dynamic and change in volume. My problem is that the func_water_analog needed to make it move only allows "cheap" water, which looks completely different from the rest of the water on the maps. Why exactly can a moving water

Re: [hlcoders] Breaking on Asserts freezes VS2005?

2008-07-21 Thread Tom Leighton
I stopped running Source 1 games in fullscreen after gmod9 crashed every other minute, but run Source 2 games in fullscreen. I run BF2 and other games in fullscreen though. Spencer 'voogru' MacDonald wrote: > I can't remember the last time I ran a game in full screen. > > > -Original Message

Re: [hlcoders] Breaking on Asserts freezes VS2005?

2008-07-21 Thread Spencer 'voogru' MacDonald
I can't remember the last time I ran a game in full screen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Sunday, July 20, 2008 10:35 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Breaking on Asserts freezes

Re: [hlcoders] Breaking on Asserts freezes VS2005?

2008-07-21 Thread Tony "omega" Sergi
run in widnow mode if you're not. you should always debug in window mode - it's to the point now that i play most mods in window mode now too. On Sun, Jul 20, 2008 at 9:57 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > I've been having the strangest problem recently with Asserts. I have > visual

Re: [hlcoders] Breaking on Asserts freezes VS2005?

2008-07-21 Thread Tom Leighton
Are you running it full-screen? Debugging is best done in windowed mode. Walter Gray wrote: > I've been having the strangest problem recently with Asserts. I have visual > studio 2005 express all setup to run my mod when I hit debug, but whenever I > hit "Break" in one of the Assert windows, Hal