'this' is the weapon itself, so perhaps when it adds players by PVS, it
doesn't find your player because the player isn't in the weapons PVS.
On Mon, Sep 1, 2008 at 3:00 PM, Garrett <[EMAIL PROTECTED]> wrote:
> Aha, got it to work by doing CPASAttenuationFilter filter( GetPlayerOwner()
> );
> Tho
By default, it uses the incorrect entity name for the viewmodel in the 'from
scratch' code.
Within VS, do a search for 'predicted_viewmodel' within the solution's
files. You should come across a single line. Replace 'predicted_viewmodel'
with 'viewmodel'.
On Mon, Sep 1, 2008 at 5:17 PM, Baer <[EMA
I haven't messed with hl2 coding for a while and was gonna make a mod and mess
around with it. I didn't have weapons nor a hud when I first compiled the dlls
and went into sdk_vehicles map. I added some teams, classes, and gave each
their own weapon and they still don't show up. They fire, the b
Aha, got it to work by doing CPASAttenuationFilter filter( GetPlayerOwner() );
Though it makes me kinda wonder what it was about filter( this ) that didn't
always work correctly.
- Original Message
From: Ryan Sheffer <[EMAIL PROTECTED]>
To: Discussion of Half-Life Programming
Sent: Mo
I only have suggestions but they are worth a try.
Change your CPASAttenuationFilter filter( this ); filter to NULL or a filter
which has no rules to see if its a bad filter, and if that's the problem
then figure out what isn't passing.
If its not that then check if CHAN_STATIC is causing the proble
Hmm...apparently Yahoo mail doesn't like to reply to the list anymore when I
hit reply. So I couldn't find anything particularly interesting in
CSoundPatch. I also did some more testing, and things just got more confusing.
Apparently, the sound will work when I'm standing on some surfaces, bu
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