Hi,
I am trying to find really useful varaibles for TF2 (Using a server plugin),
if anyone knows of any, it would really help. At the moment the only way to
do this is a sortof reliable hack,
see here:
http://wiki.alliedmods.net/Entity_Properties#Enumeration
E.g. I found to get an ammo list, us
The easiest way is to have the NPC tell the alarm he is attempting to press
the alarm and store that in a safe pointer. CHandle. Then
anytime someone wants to use the alarm they first must check if there is no
other npc trying to use the alarm by checking if the chandle is not NULL. If
it is NULL t
have each npc ask the alarm if they are the closest ?
On Sat, Dec 27, 2008 at 10:12 PM, Mark Chandler wrote:
> Hey, got more npcs problems.
>
> I have an alarm that all npcs can use and the schedule to do that is
> defined in a base class for all my npcs. The problem comes from the fact
> that th
Well, I would personally advise trying to run a completely vanilla SDK
on linux first. If you get the same bug, you can blame valve.
If not its probably your fault, probably.
http://developer.valvesoftware.com/wiki/Debugging_under_Linux
I haven't tried any of that, the best I did a few years ago
Hmm, gdb is completely new to me, so thanks for the suggestion. I fear
commandline-based debugging through a linux terminal is completely
beyond me, but I'll try and stick with it.
CMemoryStack is in tier1, and its constructor initialises some things to
0 and NULL, I can't see what this has to do
I will think about altering the license at some point ,
[rcbot]cheeseh
On 28 Dec 2008, at 11:24, "Arne Sikstrom"
wrote:
> This could be interesting but then the code should be LGPL and not
> GPL as it
> is today. Due to the license I cant use the Rcbot2 code for our mod,
> and I
> thin
As said, I'm trying to close the spectator menu. By default it closes with
the duck button, but doesnt work if duck is a mouse button. So I capture
mouse events in the specgui and see the user hit the right mouse button.
So then I need to check if that maps to duck. Tada.
> This seems like a very
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