Re: [hlcoders] Increasing cubemap max size

2009-07-31 Thread Minh
http://www3.telus.net/public/a6a91102/1.jpg I think I'm gonna try splitting the glass up and using more cubemaps... Matt Hoffman wrote: > Interesting idea but it sounds like you could better accomplish this with > multiple cubemaps on smaller surfaces than single cubemaps on large glass > surfac

Re: [hlcoders] Increasing cubemap max size

2009-07-31 Thread Matt Hoffman
Interesting idea but it sounds like you could better accomplish this with multiple cubemaps on smaller surfaces than single cubemaps on large glass surfaces. There's also the concern of large BSP's from these. Each cubemap taking a 1024^2 or 2048^2 screenshot, six times PER CUBEMAP is going to ad

Re: [hlcoders] Increasing cubemap max size

2009-07-31 Thread Jorge Rodriguez
I don't know about increasing the cubemap resolution, but maybe put a normal map on it to break it up? I don't think those cubemaps were meant to be displayed on large surfaces all in one piece. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your l

[hlcoders] Increasing cubemap max size

2009-07-31 Thread Minh
Has anyone tried to increase the max cubemap resolution of 256x256? We're running into some ugly ass large glass windows that look terrible because of the low cubemap resolution. ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlcoders] Broken Sprite Trails

2009-07-31 Thread Benjamin Esposito
Hi hlcoders! I am looking for some insight on how SpriteTrails work, I've been looking at it for a while and I have the player spawning with one attached to her. Now the trail functions fine at a slow speed, but when the player gets to a certain speed (really fast), the points of the trail start g

Re: [hlcoders] Created weapon base class - 2 undeclared identifiers stumping me

2009-07-31 Thread Adam "amckern" McKern
That would be in the file you did the copy and paste from, if you do it from the new class it will just twiddle its thumbs, and return nothing Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 31/7/09, Saul Rennison wrote: From: Saul Rennison Subject: Re: [hlcoders] Cre