Re: [hlcoders] Anaglyph Shaders

2010-11-10 Thread AndreaZzZ
Nobody Know how to draw a few scenes? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Is the list working right, or what.

2010-11-10 Thread Trevor 'Drak'
WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ): ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Simon Lutz Brüggen
you just did... Am 10.11.2010 um 22:51 schrieb Trevor 'Drak': WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ): ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Tobias Kammersgaard
I don't know. Den 2010 11 10 22:53 skrev Trevor apos;Drakapos; dhlco...@wowway.com: WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ): ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Igoreso
WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ): Be cool instead. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Trevor 'Drak'
I'm glad the message I sent was, well sent, but all the messages regarding actual questions don't seem to go through. -Original Message- From: Igoreso Sent: Wednesday, November 10, 2010 4:55 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is the list working right,

[hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Trevor 'Drak'
Like some HL2 Mods (Synergy / Obsidian Conflict) I have a feature, using keyvalues, that allow you to edit/add/remove entity’s durning map loading. Can this just be handled server side? If I remove an “info_player_spawn” or any entity for that matter, because it’s left within the client’s .bsp

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's trythis again)

2010-11-10 Thread Trevor 'Drak'
Finally the message sent! -Original Message- From: Trevor 'Drak' Sent: Wednesday, November 10, 2010 5:02 PM To: HLCoders List Subject: [hlcoders] Where to place / Editing Entity's Client-Side (Let's trythis again) Like some HL2 Mods (Synergy / Obsidian Conflict) I have a feature,

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Sam
Seems to be a problem with your Email provider than a problem with the list (Wowway!) On Wed, Nov 10, 2010 at 7:58 PM, Trevor 'Drak' dhlco...@wowway.com wrote: I'm glad the message I sent was, well sent, but all the messages regarding actual questions don't seem to go through. -Original

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Tom Edwards
As far as I understand it, the client ignores the entity lump when loading a map and just waits for the server to send it information about which entities it needs to spawn where. I doubt that info_player_spawn itself is ever broadcast to the client. On 10/11/2010 10:02, Trevor 'Drak' wrote:

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Stephen Micheals
Entities in all source MP games are handled by the server, the client is untrusted as such on connection to a server or loading a new map from the server the client downloads the entities to use from the server ( the entities in the clients BSP are never used ) there are different methods used to

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Jonas 'Sortie' Termansen
Well, doesn't the client load the prop_static entities and the like? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Tom Edwards
Those aren't real entities. They are absorbed into the world at compile time. On 10/11/2010 10:47, Jonas 'Sortie' Termansen wrote: Well, doesn't the client load the prop_static entities and the like? ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] Where to place / Editing Entity's Client-Side (Let's try this again)

2010-11-10 Thread Tony omega Sergi
half-correct. they reside in their own lump, the static prop lump. the engine loads them -like- entities (they have a client-side render handle etc, and are pretty much identical to entities in that regard) and they do have a serialized index so decals created on the server can be applied to them