Nobody Know how to draw a few scenes?
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WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ):
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you just did...
Am 10.11.2010 um 22:51 schrieb Trevor 'Drak':
WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ):
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I don't know.
Den 2010 11 10 22:53 skrev Trevor apos;Drakapos; dhlco...@wowway.com:
WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ):
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WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ):
Be cool instead.
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I'm glad the message I sent was, well sent, but all the messages regarding
actual questions don't seem to go through.
-Original Message-
From: Igoreso
Sent: Wednesday, November 10, 2010 4:55 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Is the list working right,
Like some HL2 Mods (Synergy / Obsidian Conflict) I have a feature, using
keyvalues, that allow you to edit/add/remove entity’s durning map loading.
Can this just be handled server side? If I remove an “info_player_spawn” or any
entity for that matter, because it’s left within the client’s .bsp
Finally the message sent!
-Original Message-
From: Trevor 'Drak'
Sent: Wednesday, November 10, 2010 5:02 PM
To: HLCoders List
Subject: [hlcoders] Where to place / Editing Entity's Client-Side (Let's
trythis again)
Like some HL2 Mods (Synergy / Obsidian Conflict) I have a feature,
Seems to be a problem with your Email provider than a problem with the list
(Wowway!)
On Wed, Nov 10, 2010 at 7:58 PM, Trevor 'Drak' dhlco...@wowway.com wrote:
I'm glad the message I sent was, well sent, but all the messages regarding
actual questions don't seem to go through.
-Original
As far as I understand it, the client ignores the entity lump when
loading a map and just waits for the server to send it information about
which entities it needs to spawn where.
I doubt that info_player_spawn itself is ever broadcast to the client.
On 10/11/2010 10:02, Trevor 'Drak' wrote:
Entities in all source MP games are handled by the server, the client
is untrusted as such on connection to a server or loading a new map
from the server the client downloads the entities to use from the
server ( the entities in the clients BSP are never used ) there are
different methods used to
Well, doesn't the client load the prop_static entities and the like?
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Those aren't real entities. They are absorbed into the world at compile
time.
On 10/11/2010 10:47, Jonas 'Sortie' Termansen wrote:
Well, doesn't the client load the prop_static entities and the like?
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half-correct.
they reside in their own lump, the static prop lump.
the engine loads them -like- entities (they have a client-side render handle
etc, and are pretty much identical to entities in that regard) and they do
have a serialized index so decals created on the server can be applied to
them
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