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How can I set up a resource file for each page on the PropertyDialog?
I tried hooking the events that the "PropertyPage" sends out when it comes
in focus with:
// Create the tabs at the top
m_pPageMounting = new vgui::PropertyPage( this, "MountingPage" );
this->AddPage( m_pPageMounting
Hello,
I'm quite stuck on how to create more optimized rain like left 4 dead 2. I've
gotten to the point where the func_precipitation emits the particle "rain_test"
A custom particle by me for testing purposes.. Any ways.. I have 2 main
problems. How will i make the splashes? Originally i kept
> when i fixed that for an ep1 mod i was working on, it took an
> entire re-write of the code garry posted.
> I dont think that would work out of the box for an ep2 mod.
I can give it a try. If you don't mind of course.
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