Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Tony "omega" Sergi
*sigh* okay there's two ways to do this, i've done it before back when i was making a top down contra clone, it's ridiculously easy. Method #1: Store the position they died, if you want to protect from falling deaths, you need to keep track of the position they were when they were onground, this i

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam "amckern" McKern
Cool, i might hack around with trigger teleport - did not think of it like that.   As for the fire fight, you will spawn with full health, and basic weapons, and then will need to salvage any thing from your old corpse, such as weapons, and memorys (weapon upgrades, mission log etc).   As for its

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Yannick - QSDev
But, if the player dies in a fight(befor the last hit he had 8 hp left). He is respawning (with the same health) on the same location and the enemys still there, they will shoot again and you are in a deadloop. Or you will respawn with 100 hp but spawn right in the battle, I dunno if this is a

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread jetscope
What's wrong with Tony's idea though? Just add a new vector variable to the player class, record the coords to it when the player dies, then move them to those coords when they touch the trigger. On Wed, Mar 2, 2011 at 12:36 PM, Adam "amckern" McKern wrote: > Check the attachment for my idea in a

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam "amckern" McKern
Check the attachment for my idea in a nut shell. Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 2/3/11, Tony "omega" Sergi wrote: From: Tony "omega" Sergi Subject: Re: [hlcoders] Teleportation AMX Mod? To: "Discussion of Half-Life Programming" Received: Wednesday, 2

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Tony "omega" Sergi
when they die, put their position into a vector. when they spawn, move them to the vector. -Tony On Wed, Mar 2, 2011 at 5:27 PM, Adam "amckern" McKern wrote: > Its for a source mod > > > > Owner Nigredo Studios http://www.nigredostudios.com > > --- On *Wed, 2/3/11, QSDev * wrote: > > >

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam "amckern" McKern
Its for a source mod Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 2/3/11, QSDev wrote: From: QSDev Subject: Re: [hlcoders] Teleportation AMX Mod? To: "Discussion of Half-Life Programming" Received: Wednesday, 2 March, 2011, 2:05 AM So you want to do this in a sour