Ooo, I love you. You have indeed fixed both the problems with running and
sprinting, it works as smooth as ever! (well, that was redundant- it never
did!). Thanks, It's good now that the core of movement is fixed, since what
I'm messing around with is heavily based on fast moving players, so it was
Thanks to another user, Maestro, who pointed out that the prediction
table was missing, I fixed the initial penalty. The final patch is
available on the wiki:
http://developer.valvesoftware.com/wiki/Source_2007_Template_Fixes
On Thu, Jul 14, 2011 at 5:40 PM, Ryan Kistner wrote:
> I haven't check
I haven't check what the issue is with water, but if you want to fix
the prediction issues with the SDK sprinting here's a quick diff
without the initial sprint penalty (undo the earlier patch that fixed
non-sprinting movement):
http://dl.dropbox.com/u/759758/sdk_sprint.patch
The initial penalty
Oh, sorry, that wasn't meant to be interpreted as sarcasm (I blame the
Interwebs).
But alas, I think I can redeem myself with a wiki page I created some years
ago that fixes at least some of those water animation issues, although I
thought it only pertained to non-template SDK 2007:
http://develop
Thanks for that sarcasm, but it could also imply that the issue with laggy
movement was (assumed to be) only present when sprinting was disabled, thus
was fixed for that situation. Either way -> pointless issue. I will take a
look into it, but even then - I've already noticed more issues that I'm
p
The title of that fix on the VDC is actually quite clever, being "Fix laggy
movement when Sprinting is disabled," which seems to imply it's only for
mods that want sprinting disabled entirely, so I'm not too surprised to hear
it doesn't work for mods that want sprinting enabled but the "laggy
movem
Up-on reverting to a completely clean SDK, I can see that this does somewhat
work, sorry for that! However there are still some big problems: the patch
(as far as I can tell) for sprinting just sets the players speed to their
defined sprint speed instead of run speed, not much of a problem if you
I don't know how this worked for you, because I applied both patches with
and without sprinting enabled, and nothing changes, but you are right -
host_timescale 0.1 is a great way of demonstrating the problem. Any more
ideas? What could I have done wrong :/
On Thu, Jul 14, 2011 at 6:56 AM, Ryan Li
CWaterBullet is an error in Valve's code. You had to fix it to get the
normal SDK building too, you just don't remember. ;-) Everything is
explained at the link I gave.
The absence of vgui_video is a problem. I have it, but it does now seem
to have been removed from the SDK. I can build the cl
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