Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Eek G
Ooo, I love you. You have indeed fixed both the problems with running and sprinting, it works as smooth as ever! (well, that was redundant- it never did!). Thanks, It's good now that the core of movement is fixed, since what I'm messing around with is heavily based on fast moving players, so it was

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Ryan Kistner
Thanks to another user, Maestro, who pointed out that the prediction table was missing, I fixed the initial penalty. The final patch is available on the wiki: http://developer.valvesoftware.com/wiki/Source_2007_Template_Fixes On Thu, Jul 14, 2011 at 5:40 PM, Ryan Kistner wrote: > I haven't check

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Ryan Kistner
I haven't check what the issue is with water, but if you want to fix the prediction issues with the SDK sprinting here's a quick diff without the initial sprint penalty (undo the earlier patch that fixed non-sprinting movement): http://dl.dropbox.com/u/759758/sdk_sprint.patch The initial penalty

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread James Pizzurro
Oh, sorry, that wasn't meant to be interpreted as sarcasm (I blame the Interwebs). But alas, I think I can redeem myself with a wiki page I created some years ago that fixes at least some of those water animation issues, although I thought it only pertained to non-template SDK 2007: http://develop

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Eek Glur
Thanks for that sarcasm, but it could also imply that the issue with laggy movement was (assumed to be) only present when sprinting was disabled, thus was fixed for that situation. Either way -> pointless issue. I will take a look into it, but even then - I've already noticed more issues that I'm p

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread James Pizzurro
The title of that fix on the VDC is actually quite clever, being "Fix laggy movement when Sprinting is disabled," which seems to imply it's only for mods that want sprinting disabled entirely, so I'm not too surprised to hear it doesn't work for mods that want sprinting enabled but the "laggy movem

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Eek Glur
Up-on reverting to a completely clean SDK, I can see that this does somewhat work, sorry for that! However there are still some big problems: the patch (as far as I can tell) for sprinting just sets the players speed to their defined sprint speed instead of run speed, not much of a problem if you

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Eek Glur
I don't know how this worked for you, because I applied both patches with and without sprinting enabled, and nothing changes, but you are right - host_timescale 0.1 is a great way of demonstrating the problem. Any more ideas? What could I have done wrong :/ On Thu, Jul 14, 2011 at 6:56 AM, Ryan Li

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Tom Edwards
CWaterBullet is an error in Valve's code. You had to fix it to get the normal SDK building too, you just don't remember. ;-) Everything is explained at the link I gave. The absence of vgui_video is a problem. I have it, but it does now seem to have been removed from the SDK. I can build the cl