Re: [hlcoders] Player voice volume

2013-05-10 Thread Byron Mallett
If you can get the list of currently speaking players, could you listen to the global game sound in any way and use the amplitude from that? I have no idea if something like that is feasible but if you had an listener of sorts, even if it's an external audio device that's listening to the game's ra

Re: [hlcoders] Player voice volume

2013-05-10 Thread Psy_Commando
"I know they are working on Source 2.0, and maybe with that, we will get better Mod Tools. I wouldn't imagine that Valve will simply dump the community, I just think it isn't worth it to make new tools for the current source engine." That's true. But, then again, Source 2.0 will probably be heavil

Re: [hlcoders] Player voice volume

2013-05-10 Thread tobias.kammersgaard
I did a concept of what I imagined an a full-fledged IDE would look like for Source. Unfortunately nothing except the StudioMDL stuff is actually real. I’ve thought about working on it again, but I realized that once I’m ready to release something, Source would be more dead than now. http://sc

Re: [hlcoders] hlcoders Digest, Vol 26, Issue 10

2013-05-10 Thread Deniz
I don't get what's up with all the VALVe hate. Many of the people here need to understand that VALVe cannot just open source their entire engine. There are massive legal hurdles they need to deal with. For example, the sound system relies on the Miles Sound Library which cannot be legally released.