If you can get the list of currently speaking players, could you listen to
the global game sound in any way and use the amplitude from that? I have no
idea if something like that is feasible but if you had an listener of
sorts, even if it's an external audio device that's listening to the game's
ra
"I know they are working on Source 2.0, and maybe with that, we will get
better Mod Tools. I wouldn't imagine that Valve will simply dump the
community, I just think it isn't worth it to make new tools for the current
source engine."
That's true. But, then again, Source 2.0 will probably be heavil
I did a concept of what I imagined an a full-fledged IDE would look like for
Source. Unfortunately nothing except the StudioMDL stuff is actually real. I’ve
thought about working on it again, but I realized that once I’m ready to
release something, Source would be more dead than now.
http://sc
I don't get what's up with all the VALVe hate. Many of the people here need
to understand that VALVe cannot just open source their entire engine. There
are massive legal hurdles they need to deal with. For example, the sound
system relies on the Miles Sound Library which cannot be legally released.
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