Re: [hlcoders] source 2013 Mac compile issues

2013-07-01 Thread Joe Ludwig
Yes. And the XCode projects. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Riley Sent: Monday, July 01, 2013 1:52 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] source 2013 Mac compile issues > We are going to go a

Re: [hlcoders] Hitbox calculation and sizes?

2013-07-01 Thread Didrole
Try sv_showhitboxes 2013/7/1 m...@tobiasbaumann.net > ** > Hi everyone, > > Does anyone of you know where/how hitboxes for players are being > calculated/set in the code and if there is a max value for its size? > > I'm having troubles where I'm using a larger then average model for the > pl

Re: [hlcoders] source 2013 Mac compile issues

2013-07-01 Thread Riley
> We are going to go ahead and ship VPC to make it easier to deal with these issues. Turns out the dependency chain isn't as bad as I thought via https://github.com/ValveSoftware/source-sdk-2013/issues/13 So soon you will update the .vpc file and rerun vpc.exe to regenerate the make files & VS pro

Re: [hlcoders] source 2013 Mac compile issues

2013-07-01 Thread Edward Phillips
Hey just fixed it, was an Svn bug that didn't upload those files. I however have a new question. How do we update the makefiles? Do we have to manually copy paste change for every new file? Thanks for the help! Ed On 01/07/2013, at 7:03 PM, Edward Phillips wrote: > Hello, > > I have been try

[hlcoders] Hitbox calculation and sizes?

2013-07-01 Thread m...@tobiasbaumann.net
Hi everyone, Does anyone of you know where/how hitboxes for players are being calculated/set in the code and if there is a max value for its size? I'm having troubles where I'm using a larger then average model for the player without any bones and where the engine always uses a smaller (looks lik

[hlcoders] source 2013 Mac compile issues

2013-07-01 Thread Edward Phillips
Hello, I have been trying to compile the source usin make -f command and it keeps spewing out hundreds of warnings about int conversion and an error 2 Stop. That has to do with binaries not located in the lib folder that it requires (teir2 teir0 bitmap) are these files forgotten to be included