Yes. And the XCode projects.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Riley
Sent: Monday, July 01, 2013 1:52 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] source 2013 Mac compile issues
> We are going to go a
Try sv_showhitboxes
2013/7/1 m...@tobiasbaumann.net
> **
> Hi everyone,
>
> Does anyone of you know where/how hitboxes for players are being
> calculated/set in the code and if there is a max value for its size?
>
> I'm having troubles where I'm using a larger then average model for the
> pl
> We are going to go ahead and ship VPC to make it easier to deal with
these issues. Turns out the dependency chain isn't as bad as I thought
via https://github.com/ValveSoftware/source-sdk-2013/issues/13
So soon you will update the .vpc file and rerun vpc.exe to regenerate the
make files & VS pro
Hey just fixed it, was an Svn bug that didn't upload those files. I however
have a new question. How do we update the makefiles? Do we have to manually
copy paste change for every new file?
Thanks for the help!
Ed
On 01/07/2013, at 7:03 PM, Edward Phillips wrote:
> Hello,
>
> I have been try
Hi everyone,
Does anyone of you know where/how hitboxes for players are being calculated/set
in the code and if there is a max value for its size?
I'm having troubles where I'm using a larger then average model for the player
without any bones and where the engine always uses a smaller (looks lik
Hello,
I have been trying to compile the source usin make -f command and it keeps
spewing out hundreds of warnings about int conversion and an error 2 Stop. That
has to do with binaries not located in the lib folder that it requires (teir2
teir0 bitmap) are these files forgotten to be included
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