[hlcoders] First person view seems to be not attached to the player

2013-07-06 Thread Jan Hartung
Hi list, The strange issues during our port keep on coming. Everything's sorted out now as far as I can start the game and actually see something rendered on the screen. Now, what I see when I spawn is the viewmodel as well as the world as seen from the map's origin. This never changes,

Re: [hlcoders] First person view seems to be not attached to the player

2013-07-06 Thread tobias.kammersgaard
Could be related to this perhaps? https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells - ScarT From: Jan Hartung Sent: ‎Saturday‎, ‎July‎ ‎6‎, ‎2013 ‎5‎:‎59‎ ‎PM To: Discussion of Half-Life Programming Hi list, The strange issues during our port keep on coming.

[hlcoders] New to Source engine

2013-07-06 Thread Dimitris Pliatsios
Hello all, i am new to source engine programming and I would like some pointers on how to learn. I tried following the tutorials on wiki page, but they seem outdated for the SDK 2013 version. Any tips would be welcome Thank you

Re: [hlcoders] New to Source engine

2013-07-06 Thread tobias.kammersgaard
I imagine this could result in a lot of emails, that a lot of people would rather be without (no offense, but my impression is that this list isn’t for beginner questions). I can recommend the following pages for questions and whatnot.

Re: [hlcoders] First person view seems to be not attached to the player

2013-07-06 Thread Jan Hartung
It’s sort of related to it. Actually while fixing up the data tables I commented out sending the player’s origin, so it always stayed 0,0,0. That being fixed, I can now move freely in the game and everything seems to be working (apart from a few asserts in debug mode, but I’ll get to those).

[hlcoders] Suit energy drains faster for host than for clients

2013-07-06 Thread Radimir Bobev
Hi guys In my mod, I have a jetpack which uses the suit energy as fuel; the problem is that it drains at its normal, intended rate, for the host player, and for all other players it drains much more slowly. And when I say more slowly, I mean at least 5x as slow. The jetpack works as

Re: [hlcoders] Suit energy drains faster for host than for clients

2013-07-06 Thread Radimir Bobev
Well, I actually solved it by modifying it a little bit and adding the jetpack as a regular suit device, like sprint does. Now it's draining equally fast for everyone. Kind regards, Radimir From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On