Hi list,
The strange issues during our port keep on coming. Everything's sorted out
now as far as I can start the game and actually see something rendered on
the screen. Now, what I see when I spawn is the viewmodel as well as the
world as seen from the map's origin. This never changes,
Could be related to this perhaps?
https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells
- ScarT
From: Jan Hartung
Sent: Saturday, July 6, 2013 5:59 PM
To: Discussion of Half-Life Programming
Hi list,
The strange issues during our port keep on coming.
Hello all,
i am new to source engine programming and I would like some pointers on how to
learn. I tried following the tutorials on wiki page, but they seem outdated for
the SDK 2013 version. Any tips would be welcome
Thank you
I imagine this could result in a lot of emails, that a lot of people would
rather be without (no offense, but my impression is that this list isn’t for
beginner questions). I can recommend the following pages for questions and
whatnot.
It’s sort of related to it. Actually while fixing up the data tables I
commented out sending the player’s origin, so it always stayed 0,0,0. That
being fixed, I can now move freely in the game and everything seems to be
working (apart from a few asserts in debug mode, but I’ll get to those).
Hi guys
In my mod, I have a jetpack which uses the suit energy as fuel; the
problem is that it drains at its normal, intended rate, for the host player,
and for all other players it drains much more slowly. And when I say more
slowly, I mean at least 5x as slow.
The jetpack works as
Well, I actually solved it by modifying it a little bit and adding the
jetpack as a regular suit device, like sprint does. Now it's draining
equally fast for everyone.
Kind regards,
Radimir
From: hlcoders-boun...@list.valvesoftware.com
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