Re: [hlcoders] Fullbright or similar in render target pass

2013-07-31 Thread James Marchant
Well, I moved my code around a little and got it vaguely working. Fullbright is rendered properly in the camcorder's screen (the small inset screen on the v_model in the picture) but I noticed that phonged materials and only materials with phong are rendered in the incorrect view. They will be

[hlcoders] Bouncy bounce!

2013-07-31 Thread tobias.kammersgaard
We’re wondering if this is bouncing. Sorry if its not ☹___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

[hlcoders] SDK 2013 issues

2013-07-31 Thread Jorge Rodriguez
Thanks for the new SDK Jay/Valve! Here are a few things I've noticed about it: * I got the Linux port running, and I must admit I found the sensation strange to be building and playing a Source game client natively on Linux! The files won't load though unless the names are in all lowercase. I

Re: [hlcoders] SDK 2013 issues

2013-07-31 Thread Jorge Rodriguez
The list was bouncing my emails for while so I should make note that in the intervening time the wrong ticket problem was resolved by deleting steam.inf and steam_appid.txt on the server, the fullscreen shader sample was merged into the SDK yesterday by Joe Ludwig who apparently can read my mind,

Re: [hlcoders] SDK 2013 issues

2013-07-31 Thread Jorge Rodriguez
Oh one more thing, a wishlist item: * A fullscreen shader sample for this SDK would be great. I don't have one from the old SDK that I can port up to 2013 which leaves me without a place to start as far as screen space shaders go. 2013/7/30 Jorge Rodriguez bs.v...@gmail.com Thanks for the new

Re: [hlcoders] SDK 2013 issues

2013-07-31 Thread Stephen Swires
A screenspace bloom shader sample was added to the SDK's git repo the other day. On 1 Aug 2013 03:28, Jorge Rodriguez bs.v...@gmail.com wrote: Oh one more thing, a wishlist item: * A fullscreen shader sample for this SDK would be great. I don't have one from the old SDK that I can port up to