Re: [hlcoders] HL2DM vpk.exe crash

2014-12-30 Thread Ross Bemrose
Well... its the other way around really, but as long as one is based on the other it doesn't really matter which is based on which. However, the trick in SDK2013 is that you have to mount the various VPKs as SearchPaths in GameInfo.txt: https://developer.valvesoftware.com/wiki/Gameinfo.txt#Source_

Re: [hlcoders] HL2DM vpk.exe crash

2014-12-30 Thread Jesse Oak
That doesn't mean you have to use sdk 2007. 2013 comes with assets for hl2, ep1, ep2, and hl2dm as well as allowing you to mount portal, css, tf2, dods and a few others. Every HL2 game has actually been moved to the 2013 code base. On Dec 30, 2014 6:55 AM, "3Turtles" <3turt...@videotron.ca> wrote:

Re: [hlcoders] HL2DM vpk.exe crash

2014-12-30 Thread 3Turtles
Sadly using SDK 2013 is out of the question as the mod is based on the archaic Source 2007 (it uses assets from HL2DM and HL2:ep2). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com